Our Verdict
If you love Rick and Morty and want to build the craziest deck, this game is for you!
Highlights
- Pure deck building
- Fun Take That interaction
- Variety of Rick powers
Keep in mind
- Steep learning curve
- Watch portal card timing
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About the game
What you do in a play session
In 2017, Cryptozoic released *Rick and Morty: Close Rick‑Counters of the Rick Kind*, a deck‑building game that blends the show’s madness with deck‑building strategy. Each player takes on the role of a different Rick, competing to build the most powerful deck while thwarting others from doing the same. The game starts with a basic hand of seven *Genius Waves* cards, which grant Power to use abilities, and three neutral cards—Beth, Jerry, and Summer—that don’t do anything directly but can trigger other cards when combined. The core mechanic is the *Portal Gun*, replacing the typical *Kick* stack of Cerberus. When activated, it triggers the *Portal* deck, transporting the player’s hero to a random location from the episode or iconic spots from the series. The player can then use resources from that location or pay its cost to add it to their own deck, creating unexpected synergy opportunities. Deck building follows the pure Cerberus style: buying cards, discarding, using abilities, and sometimes making *Delayed Purchase* buys, paying less later. Additionally, the *Take That* mechanism allows opponents to interact when a card is bought, generating direct confrontations and tactical decisions. Each Rick has *Variable Player Powers*, meaning unique abilities that change depending on the game phase, requiring players to adjust their strategy in real time. The result? A quick (30‑70 minute) game that mixes sharp humor, nerd references, and engaging deck‑building mechanics, perfect for fans of the show who want to test their ability to build a deck as unpredictable as the Rickiverse.
The experience is fun and accessible, but the learning curve can be steep for those unfamiliar with the Cerberus Engine. If you enjoy games that combine strategy and comedy, this title will make you laugh and think at the same time.
The experience is fun and accessible, but the learning curve can be steep for those unfamiliar with the Cerberus Engine. If you enjoy games that combine strategy and comedy, this title will make you laugh and think at the same time.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
REC
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Cryptozoic Entertainment, Hobby World
Designer
Matt Hyra
Community
Data from BoardGameGeek
1,857owners
131wishlist
8want to play
Frequently Asked Questions
Quick answers before you buy
How long does a typical game last?
A game usually lasts between 30 and 70 minutes, depending on player count and experience.
How many players can join?
The game supports 2 to 5 players, great for groups who want a mix of competition and interaction.
What is the complexity level?
Deck‑building and variable powers can feel complex at first, but it gets smoother with practice.
What are the main components?
Card decks, portal board, Power tokens, and location tokens.
Who is this game for?
Fans of the show, lovers of strategy with humor, and anyone who wants to test their deck‑building skills.
Is there an expansion?
No official expansion, but the game offers plenty of card variety and strategic depth.
How does ‘Take That’ work?
When a player buys a card, opponents can respond with cards that block or alter the purchase, creating direct conflict.
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