Our Verdict
RECOMMENDED
If you love evolving tribes and a dice‑driven engine, Rise of Tribes will hook you fast.
Highlights
- Unique blend of dice and area control
- Variable powers give each tribe character
- Quick playtime
Keep in mind
- Heavy reliance on dice luck
- Rule complexity may overwhelm beginners
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
In Rise of Tribes you command a prehistoric tribe on a freshly discovered land dotted with lakes, mountains and forests. The board is built from modular hexes that depict various terrain types, each with a population limit. On each turn the active player rolls two custom dice (marked with icons) and picks two of the four available actions: Grow, Move, Gather, or Lead. The strength of each action is a mix of the roll and the last two dice placed on that same action by other players, creating a "dice stack" that can boost or dampen the effect.
After performing the two actions, any conflicts are resolved when more than one tribe occupies the same hex. At turn end you may build villages (one per hex) and complete goal cards that grant immediate points. Each village scores one point at the start of the owning tribe's next turn, and goal cards can be worth several points when fulfilled. The win condition is the first tribe to reach 15 points, whether through villages, development goals, or specific achievements.
Designed for 2‑4 players, a game lasts 30‑60 minutes and carries a light learning curve (weight 2.2). In addition to the core game, there is a very challenging solo mode that requires the Rise of Tribes: The Vul'Keth Invasion expansion. Rise of Tribes blends resource management, area control, and variable player powers, all flavored by dice luck, delivering a fast yet strategically rich experience for fans of ancient civilizations and replayable gameplay.
After performing the two actions, any conflicts are resolved when more than one tribe occupies the same hex. At turn end you may build villages (one per hex) and complete goal cards that grant immediate points. Each village scores one point at the start of the owning tribe's next turn, and goal cards can be worth several points when fulfilled. The win condition is the first tribe to reach 15 points, whether through villages, development goals, or specific achievements.
Designed for 2‑4 players, a game lasts 30‑60 minutes and carries a light learning curve (weight 2.2). In addition to the core game, there is a very challenging solo mode that requires the Rise of Tribes: The Vul'Keth Invasion expansion. Rise of Tribes blends resource management, area control, and variable player powers, all flavored by dice luck, delivering a fast yet strategically rich experience for fans of ancient civilizations and replayable gameplay.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Breaking Games, Gigamic, Hobby World, Magellan
Designer
Brad Brooks
Artist
Sergio Chaves
Community
Data from BoardGameGeek
6,749owners
1,017wishlist
95want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players, with an optional solo mode available via the expansion.
How long does a game take?
Typically 30‑60 minutes, depending on player count and familiarity.
What is the complexity level?
Weight 2.2 – easy to learn rules but with enough interaction to keep it interesting.
What components are included?
Modular hex board, icon dice, tribal figures, goal cards, population and village markers.
Is it good for players who dislike luck?
Dice rolls heavily affect actions, so those who prefer pure strategic control may see luck as a drawback.
Is there a solo mode?
Yes, but it requires the Rise of Tribes: The Vul'Keth Invasion expansion, which adds a solo opponent.
Other Games You'll Like
Based on mechanics and theme