Our Verdict
FOR GENRE FANS
Perfect for those who want to end the session with laughter and chaos, turning victory into a physical challenge.
Highlights
- Fast and very fun mini-game
- Direct and competitive interaction
- Thematic buildings with cool references
Keep in mind
- Totally dependent on the base game
- Very simple dexterity mechanic
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About the game
What you do in a play session
You know that feeling when everything is going great in your city and suddenly a giant problem appears? Literally! The Rolling Heights Kickstarter Promo Pack adds an extra spice to your metropolis with the 'Angry Ape' expansion, a chaotic and fast-paced mini-game that turns the end of the match into a true urban survival battle. Forget calculated strategy for a moment: here, the rules are dexterity and pure fun.
The gameplay is simple and hilarious. Once the main game ends, the overall winner takes on the role of the giant ape. Their goal? Simple: knock down all the high-rise buildings in the city. Meanwhile, the other players unite as desperate defenders trying to capture the beast before the city turns into a pile of rubble. The game happens in rounds where the 'ape' throws their figure against the map, trying to topple the towers. Then, they position themselves on top of a building. The defenders then try to knock them off by throwing worker figures. If they manage to knock the ape off three times, the city is saved! Otherwise, if all high-rise buildings fall, the beast wins.
In addition to this 3-to-5-minute mini-game, the pack also delivers five new exclusive building tiles designed by John D. Clair. The cool detail is that each of these buildings is inspired by other games created by the designer for AEG, serving as an 'easter egg' for those who enjoy the author's trajectory. It's the perfect complement for those who want an explosive and laughter-filled conclusion to their game session, turning the winner's victory into a physical challenge against all other players.
The gameplay is simple and hilarious. Once the main game ends, the overall winner takes on the role of the giant ape. Their goal? Simple: knock down all the high-rise buildings in the city. Meanwhile, the other players unite as desperate defenders trying to capture the beast before the city turns into a pile of rubble. The game happens in rounds where the 'ape' throws their figure against the map, trying to topple the towers. Then, they position themselves on top of a building. The defenders then try to knock them off by throwing worker figures. If they manage to knock the ape off three times, the city is saved! Otherwise, if all high-rise buildings fall, the beast wins.
In addition to this 3-to-5-minute mini-game, the pack also delivers five new exclusive building tiles designed by John D. Clair. The cool detail is that each of these buildings is inspired by other games created by the designer for AEG, serving as an 'easter egg' for those who enjoy the author's trajectory. It's the perfect complement for those who want an explosive and laughter-filled conclusion to their game session, turning the winner's victory into a physical challenge against all other players.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
OK
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Categories
Families
Publisher
Alderac Entertainment Group, Maldito Games, Tabletop KZ
Designer
John D. Clair
Artist
Kwanchai Moriya
Community
Data from BoardGameGeek
855owners
20wishlist
13want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to use this pack?
Yes, this content is an expansion and doesn't work on its own; you need Rolling Heights.
How long does the ape mini-game last?
It's very quick, lasting between 3 to 5 minutes, perfect for ending the session on a high note.
Does the mini-game change the final game score?
No, it works as a fun bonus after the main match is concluded.
What are the new components?
You get the ape figure, worker figures, and 5 new building tiles inspired by other games by the designer.
Is it hard to learn?
Not at all! It's basically throwing pieces to knock down the opponent. Anyone can learn it in seconds.