8.5
rating
Ludopedia
7.8
rating
BGG
Our Verdict
A must-have for Root fans who struggle to gather a full group. It turns the game into a fantastic solo or co-op experience.
Highlights
- Enables solo and cooperative modes
- Accurately mimics faction behaviors
- Perfect for filling empty seats
- Preserves original strategic depth
Keep in mind
- Requires careful rule reading for bots
- Heavy reliance on reference tables
HIGHLY RECOMMENDED
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Ever wanted to play Root, but didn't have the whole group together or couldn't find someone willing to learn the Marquise's complex rules? That's where 'The Clockwork Expansion' comes in. Essentially, it brings the magic of automation to your table, allowing you to face off against four factions controlled by the game's own systems. These aren't just simple bots; they are sophisticated simulations that mimic the original factions' behaviors, bringing the depth of asymmetry without needing a human player to manage the opposing strategy.
You can use these automatons in two main ways: to fill gaps in low-player count games (keeping the 4-faction dynamic) or to transform Root into a cooperative experience, where everyone teams up to take down the automated threat. Imagine trying to halt the relentless expansion of the Mechanical Marquise 2.0, defending the Woodland against the aerial invasion of the Electric Eyrie, policing the radicals of the Automated Alliance, or hunting the elusive Vagabot across the clearings.
The experience preserves all the strategic weight of the base game but removes the learning curve barrier for whoever would normally control the opposing faction. It's the perfect solution for those who love Root's tactical combat but want the flexibility of solo or co-op play. Get ready to deal with marauding patrols, rebel bases, and mysterious items, all while trying to survive the forest's relentless system. If you've already mastered the base game, this expansion is the logical next step to expand your gaming options, ensuring the war continues regardless of how many friends are available at the moment.
You can use these automatons in two main ways: to fill gaps in low-player count games (keeping the 4-faction dynamic) or to transform Root into a cooperative experience, where everyone teams up to take down the automated threat. Imagine trying to halt the relentless expansion of the Mechanical Marquise 2.0, defending the Woodland against the aerial invasion of the Electric Eyrie, policing the radicals of the Automated Alliance, or hunting the elusive Vagabot across the clearings.
The experience preserves all the strategic weight of the base game but removes the learning curve barrier for whoever would normally control the opposing faction. It's the perfect solution for those who love Root's tactical combat but want the flexibility of solo or co-op play. Get ready to deal with marauding patrols, rebel bases, and mysterious items, all while trying to survive the forest's relentless system. If you've already mastered the base game, this expansion is the logical next step to expand your gaming options, ensuring the war continues regardless of how many friends are available at the moment.
GALLERY
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In English
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tGG, ep. 1: teaching ROOTbotics and Mechanical Marquis 2.0
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tGG, ep. 3: Teaching the Electric Eyrie
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How to Play Root: the Clockwork Expansion (with examples)
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tGG, ep. 7: Teaching the Vagabot
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tGG, ep. 5: Teaching the Automated Alliance
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Learning The Law of ROOTbotics (ROOTbot Academy #0)
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Learning the Automated Alliance (ROOTbot Academy #3)
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No Such Clearing for old ROOTbots (ROOTbot Academy #3.1)
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Learning Mechanical Marquise 2.0 (ROOTbot Academy #1)
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Learning the Electric Eyrie (ROOTbot Academy #2)
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Quick-Piloting the Mechanical Marquise 2.0 (ROOTbot Academy #1*)
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Learning the Vagabot (ROOTbot Academy #4)
1
BEST
2
REC
3
REC
4
OK
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Mechanics
Categories
Families
Publisher
Leder Games, 2Tomatoes Games, CMON Global Limited, CrowD Games, Delta Vision Publishing, Fox in the Box, Korea Boardgames, MeepleBR, MS Edizioni, Portal Games, Quality Beast
Designer
Benjamin Schmauss, Cole Wehrle
Artist
Kyle Ferrin
Do I need the base game to use this expansion?
Yes, absolutely. The Clockwork Expansion is an add-on and cannot be played standalone; you need the original Root board and pieces.
Does the game become easier in cooperative mode?
Not necessarily. The automatons are designed to be challenging and simulate the pressure a human player would apply, keeping the difficulty high.
Can I play this solo?
Definitely! The expansion turns Root into a full solo experience, where you face the system to conquer the woodland.
Is it hard to learn how to run the bots?
There is a learning curve to understand how the automated factions 'think,' but once you get the hang of it, the game flow is quite smooth.
How long does a game take with the expansion?
Playtime remains similar to the base game, typically between 60 to 90 minutes, depending on the player count and game complexity.