2.0
rating
Ludopedia
8.0
rating
BGG
Our Verdict
Perfect for Root fans who struggle to find a group or want to practice tactics solo.
Highlights
- Well-simulated and challenging bots
- Enables cooperative play mode
- Boosts replayability with new traits
- Great for filling empty seats
Keep in mind
- Requires multiple previous expansions
- Learning curve for bot rules
RECOMMENDED
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Ever had those days where you're craving a game of Root, but your group isn't available, or you just want to test a new strategy without needing three other people? That's exactly where Root: The Clockwork Expansion 2 comes in. This expansion acts as the 'brain' of the game, introducing four new automated opponents to the table. Now you can challenge the logic of the Cultist Lizards, the efficiency of the Riverfolk Robots, the cunning of the Cogwheel Corvids, or the strength of the Drillbit Duchy, all without needing a human player to manage these factions.
The beauty of these automata is that they aren't just for solo play. You can use them to fill gaps in small groups or even flip the script and turn the game into a cooperative experience, where all human players team up against the machines. Beyond the bots, the expansion provides new trait cards that add a fresh twist to the factions from the first Clockwork expansion, shifting the game dynamics and forcing you to adapt your tactics on the fly.
As an extra bonus, the box includes the Electric Eyrie board with fixed rules, adding another layer of depth for those who love to tweak the game's complexity. However, a quick heads-up: this is not a standalone game! To get these automata running, you absolutely must own the Root base game and, depending on which bot you want to deploy, The Riverfolk and The Underworld expansions. It's the ultimate tool for anyone looking to conquer the forest, whether you're training solo or creating chaotic scenarios with your friends, turning Root's famous asymmetry into a fully automated battlefield.
The beauty of these automata is that they aren't just for solo play. You can use them to fill gaps in small groups or even flip the script and turn the game into a cooperative experience, where all human players team up against the machines. Beyond the bots, the expansion provides new trait cards that add a fresh twist to the factions from the first Clockwork expansion, shifting the game dynamics and forcing you to adapt your tactics on the fly.
As an extra bonus, the box includes the Electric Eyrie board with fixed rules, adding another layer of depth for those who love to tweak the game's complexity. However, a quick heads-up: this is not a standalone game! To get these automata running, you absolutely must own the Root base game and, depending on which bot you want to deploy, The Riverfolk and The Underworld expansions. It's the ultimate tool for anyone looking to conquer the forest, whether you're training solo or creating chaotic scenarios with your friends, turning Root's famous asymmetry into a fully automated battlefield.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Learning the Drillbit Duchy (ROOTbot Academy #5)
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Incorrect Conspiracy Theories (ROOTbot Academy #7.1)
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Learning the Cogwheel Corvids (ROOTbot Academy #6)
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Learning the Logical Lizards (ROOTbot Academy #7)
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Learning the NEW CWE2 Vagabots (ROOTbot Academy #4.1)
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Quick-Piloting the Cogwheel Corvids (RbA #6*)
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CWE2 Setup & Turns (ROOTbot Academy #10)
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Learning the Riverfolk Robots (ROOTbot Academy #8)
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Quick-Piloting the Drillbit Duchy (RbA #5*)
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Quick-Piloting the Logical Lizards (RbA #7*)
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Quick-Piloting the Robot Riverfolk (RbA #8*)
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tGG, ep. 32: Winding the Gears, Jun 3-6 BBP update
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Mechanics
Categories
Families
Publisher
Leder Games, 2Tomatoes Games, CMON Global Limited, CrowD Games, Fox in the Box, MeepleBR, Portal Games, Spielworxx, YOKA Games
Designer
Benjamin Schmauss, Cole Wehrle
Artist
Kyle Ferrin
Can I play Root solo with this expansion?
Yes! It's designed specifically for that, allowing you to play solo or with a small group using the automata.
Which other games do I need to use this?
You need the Root base game and The Riverfolk and The Underworld expansions to use all the bots.
Are the bots hard to manage?
They follow fixed rules and flowcharts. It takes a bit of focus at first, but it becomes second nature quickly.
Does it make the game more complex?
Yes, especially with the new trait cards and the Electric Eyrie board, which add new strategic layers.
Is cooperative play possible?
Absolutely! You can deploy multiple bots and team up with other human players to fight against them.