9.0
rating
Ludopedia
8.3
rating
BGG
Our Verdict
Perfect for Vagabond fans who want to vary their strategy without overcomplicating the rules. The highlight is the new character dynamics.
Highlights
- New characters bring freshness to the game
- Custom meeples look great
- Easy to integrate with the base game
- Increases match variability
Keep in mind
- Limited content (only 3 characters)
- Requires base game to function
RECOMMENDED
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Ever felt like your Root experience needed a little something extra? The Vagabond Pack is exactly that: a small but potent upgrade for those who love playing as the forest's lone wanderer. If you're tired of using the same character and want new ways to cause chaos (or bring peace) to the board, this pack is the way to go.
The content is straightforward. First, you get seven custom Vagabond meeples, which is great for visually distinguishing who is who at the table and adding a bit of flair. But the real magic lies in the three new character cards: the Harrier, the Ronin, and the Adventurer. Each of them brings a different vibe to the Vagabond's gameplay, altering how you interact with other factions, how you acquire items, and how you score points.
Instead of just following the standard path, these new characters allow you to explore different survival and influence strategies. Do you want to be a wandering warrior, a curious explorer, or someone who lives off looting? Now you can. Root's core dynamic remains that intense struggle for territory and influence, but with these new options, the game's variability increases significantly. It's the perfect expansion for those who have mastered the basics and want to deepen their experience without needing a giant box of new rules. It's easy to implement, but it completely changes the feel of playing the Vagabond, making the solitary journey much richer and more strategic.
The content is straightforward. First, you get seven custom Vagabond meeples, which is great for visually distinguishing who is who at the table and adding a bit of flair. But the real magic lies in the three new character cards: the Harrier, the Ronin, and the Adventurer. Each of them brings a different vibe to the Vagabond's gameplay, altering how you interact with other factions, how you acquire items, and how you score points.
Instead of just following the standard path, these new characters allow you to explore different survival and influence strategies. Do you want to be a wandering warrior, a curious explorer, or someone who lives off looting? Now you can. Root's core dynamic remains that intense struggle for territory and influence, but with these new options, the game's variability increases significantly. It's the perfect expansion for those who have mastered the basics and want to deepen their experience without needing a giant box of new rules. It's easy to implement, but it completely changes the feel of playing the Vagabond, making the solitary journey much richer and more strategic.
GALLERY
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Mechanics
Categories
Families
Publisher
Leder Games, 2Tomatoes Games, CMON Global Limited, CrowD Games, Delta Vision Publishing, Fox in the Box, Korea Boardgames, MeepleBR, MS Edizioni, Portal Games, Quality Beast, Spielworxx, Tower Tactic Games
Designer
Cole Wehrle, Patrick Leder
Artist
Kyle Ferrin
Do I need the base game to use this pack?
Yes! This is a supplement. You need the Root base game to play.
What exactly comes in the box?
You get 7 custom Vagabond meeples and 3 new character cards (Harrier, Ronin, and Adventurer).
Do these characters change the gameplay much?
Yes, each one has different objectives and ways of interacting with other factions compared to the standard Vagabond.
Is it hard to learn?
If you already know how to play the Vagabond, it's very easy. They are just adjustments to abilities and goals.
Is it worth it for beginners?
I recommend mastering the base game first. Save this pack for when you want to breathe new life into your matches.