If you enjoy a fantasy-themed card game that can be played cooperatively or competitively, Runicards might be a great fit! It offers a simplified RPG feel and allows for adjustable gameplay.
- Engaging cooperative adventure
- Dynamic competitive mode
- Accessible pocket RPG
- Creative modular board
- High language dependency
- Rules can confuse beginners
- Less focused competitive mode
About the game
What you do in a play session
In Adventure mode, each player chooses a hero with unique abilities and builds their personal deck, which is their arsenal of powers. The adventure itself is guided by cards that tell the story, define the villain, and propose bonus objectives. Facing traps and creatures, you gain experience to improve your hero and your deck. In Empire mode, the board is modular, created by arranging resource tiles, and each player builds their own castle and empire, using specific development cards to manipulate monsters and expand their domain. The goal is to accumulate victory points and become the supreme ruler. It's an RPG simplification in card game format, with rules to adjust duration and difficulty, ensuring everyone has a chance to win until the end. Perfect for those who want a dose of RPG without the complexity!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players does Runicards support?
How long does a game take?
What is the game's complexity?
Is Runicards a cooperative or competitive game?
Do I need to know RPGs to play?
Does the game require translation?
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