8.2
rating
Ludopedia
7.1
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you enjoy a solo challenge that turns a common deck into a dungeon-crawling adventure, Scoundrel is your game! It's a no-nonsense card-based rogue-like, perfect for those seeking a quick and strategic experience.
Highlights
- Solo adventure with common deck
- Clever rogue-like challenge
- Fast and strategic
- High replayability
Keep in mind
- Single player only
- Unique combat rules
- Can be punishing
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About the game
What you do in a play session
Get your deck ready, lone adventurer! Scoundrel is one of those gems that transforms a simple deck of cards into an epic dungeon crawler adventure. The twist here is tackling a rogue-like challenge, where every decision counts and the luck of the draw sets the pace. Forget the Jokers and red face cards and aces; they've been banished to make way for monsters (spades and clubs), weapons (diamonds), and health potions (hearts). Each card has its value, from 2 to 14, and your goal is to explore a dungeon built from cards. You progress by resolving three of the four cards in each room, but beware: the fourth card becomes the foundation for the next room, and you can't defer rooms twice in a row. If you need to escape, you can postpone a room, but you'll have to come back! Fighting monsters requires strategy: use your equipped weapons against monsters of equal or lower value than the last one defeated with the same weapon. If you want to face a stronger monster, switch weapons. Or, go barehanded, but be prepared to lose health. Health potions restore your points up to a maximum of 20, but taking two in a row is pointless – the second has no effect. Victory comes by clearing the entire dungeon; defeat occurs when your health reaches zero. It's a game that tests your ability to manage resources and plan your moves in an ever-changing environment.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Web published)
Designer
Kurt Bieg, Zach Gage
Community
Data from BoardGameGeek
477owners
102wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play Scoundrel?
Scoundrel is strictly a single-player (solo) game.
How long does a game take?
Games are relatively quick, usually between 15 to 30 minutes, depending on your skill and luck.
Do I need any special components besides a deck of cards?
You only need a standard deck of playing cards (without Jokers and red face cards/aces) and something to track your health (pen and paper, or tokens).
Is the game very difficult?
It has a challenging difficulty, typical of rogue-like games, but it's fair. Learning the mechanics and managing your resources well is key.
Is it a real RPG?
It has RPG elements like progression and an adventure theme, but it's primarily a strategic card game with role-playing mechanics.
Who would you recommend Scoundrel to?
Recommended for those who love solo games, enjoy dungeon themes and rogue-like challenges, and appreciate games with minimal components.
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