Scythe: Invaders from Afar

Stonemaier Games, Albi, Angry Lion Games · Board game · 2016
1–7 · best 4 Solo 90–140 min Weight 3.5/5
rating Ludopedia
8.3 rating BGG
How to Play Buy · from US$ 19.99
rating Ludopedia
8.3 rating BGG
Our Verdict

A must-have for Scythe fans looking for fresh strategies and a higher player count.

Highlights
  • New factions with unique styles
  • Top-tier component quality
  • Enhanced solo mode (Automa)
  • Increases game variety
Keep in mind
  • Requires the base game to play
  • Increases overall table complexity
HIGHLY RECOMMENDED
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About the game
Ever felt like the Scythe map was getting a bit too crowded? While the powers of Eastern Europa were locked in their own struggles, the rest of the world was watching... and deciding exactly when to crash the party. 'Invaders from Afar' expands this universe by introducing two new factions that arrive with completely distinct playstyles: Albion and Togawa. They aren't just visiting; each brings a unique strategic approach to conquest and territorial dominance.

This expansion isn't just 'more of the same.' It injects new dynamics into the board, forcing players to rethink their area control and resource management tactics. If you've already mastered the base game, these new factions provide the necessary freshness to revitalize your sessions, adding layers of complexity and new ways to score and expand.

Inside the box, you'll find everything needed to integrate these new invaders: 10 detailed miniatures, 62 custom wooden tokens, faction mats, and new cardboard tokens. Additionally, for those who enjoy the solo challenge, the expansion includes additional cards for the Automa system, making the single-player experience even more robust. To make life easier for those who hate clutter, it comes with a plastic insert that fits either in the expansion box or the original Scythe box. It's the perfect addition for anyone wanting to take the mech warfare to a global scale and test their borders against invaders from afar.
Expansion for
Expansions
Rules videos

In English

Rules manual
Rules manual — Scythe: Invaders from Afar English · PDF
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BEST PLAYER COUNT
1 REC
2 REC
3 REC
4 BEST
5 BEST
6 REC
7 REC
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Game details

Families

Animals: Wild boar Digital Implementations: Tabletopia Game: Scythe Organizations: Automa Factory Players: Expansions Changing Player Count Players: Games with Solitaire Rules Theme: Alternate History Theme: Mech Warfare
Publisher Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach LLC, Ghenos Games, Korea Boardgames, Ludofy Creative, Maldito Games, Matagot, PHALANX, Planeta Igor, Playfun Games, Surfin' Meeple China
Designer Jamey Stegmaier
Artist Jakub Rozalski
Frequently Asked Questions
Do I need the base game to play?
Yes! This is an expansion, so you must own the original Scythe to use these new components and rules.
How many more players does the expansion allow?
It increases the player limit, allowing up to 7 people to join the territorial struggle.
Do the new factions change the game much?
Yes, Albion and Togawa bring abilities and playstyles quite different from the original factions, refreshing the game's strategy.
What components are included in the box?
You get 10 miniatures, 62 wooden tokens, faction mats, Automa cards, and a plastic organizer.
Does the game become much harder with the expansion?
Complexity increases slightly due to the new abilities, but if you're familiar with the base game, the adaptation is smooth.
Does it improve the solo experience?
Absolutely! The new Automa cards bring more variety and challenge for those playing alone.