Scythe: The Wind Gambit

Stonemaier Games, Albi, Angry Lion Games · Board game · 2017
1–7 · best 4 Solo 70–140 min Weight 3.4/5
rating Ludopedia
7.8 rating BGG
How to Play Buy · from US$ 19.72
rating Ludopedia
7.8 rating BGG
Our Verdict

Perfect for those who have mastered the base game and want more mobility and endgame variety.

Highlights
  • Super agile new flying units
  • Varied and fresh victory conditions
  • Fully modular and easy to integrate
  • Stunning component visuals
Keep in mind
  • Doesn't change the core essence
  • Requires the base game to play
RECOMMENDED
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game
You know that steampunk world of Scythe we all love? Well, The Wind Gambit arrives to elevate the conflict—literally! Now, the factions of Eastern Europa are no longer confined to land and sea. The big news is the Airships, those massive flying machines that completely change the movement dynamics on the board. Unlike Mechs or workers, airships aren't meant for controlling territory; instead, they cross the map with incredible agility, ignoring rivers and lakes that were previously annoying barriers.

Each airship comes with a combination of abilities (one aggressive and one passive) that is the same for everyone in the session, maintaining balance while adding new strategic layers. You'll need to think carefully about where to position your flying machine to maximize these capabilities.

But that's not all. The expansion also tweaks the heart of the game: the victory condition. The Resolutions module tosses out the classic rule of 'the game ends when the first player places their sixth star,' replacing it with new ways to conclude the match. Now, the end of the game is determined by resolution tiles, meaning each session can have a different 'climax,' forcing players to adapt their strategies based on how the game will end.

The best part is the flexibility: you can use airships and resolutions together, or pick just one module if you want something lighter. Additionally, the expansion is fully compatible with the base game and any other Scythe expansions you already own. It's the perfect upgrade for those who feel they've mastered the land and now want to conquer the skies of Eastern Europa.
Expansion for
Rules videos

In English

Rules manual
Rules manual — Scythe: The Wind Gambit English · PDF
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BEST PLAYER COUNT
1 REC
2 REC
3 REC
4 BEST
5 BEST
6 REC
7 OK
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Game details

Families

Digital Implementations: Tabletopia Game: Scythe Organizations: Automa Factory Players: Expansions Changing Player Count Players: Games with Solitaire Rules Theme: Alternate History
Publisher Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach LLC, Ghenos Games, Korea Boardgames, Maldito Games, Matagot, PHALANX, Planeta Igor, Playfun Games, Surfin' Meeple China
Designer Jamey Stegmaier, Kai Starck
Artist Jakub Rozalski
Frequently Asked Questions
Do I need all other expansions to use this one?
Nope! It works perfectly with just the base game, but if you have other expansions, you can mix and match them without any issues.
Are airships used for conquering territories?
No. Unlike Mechs and characters, airships do not control territories; they are focused on mobility and special abilities.
Does it make the game much more complex?
Not really. It adds new options but doesn't change the fundamental rules. If you already know how to play Scythe, you'll learn the new stuff in minutes.
Can I play only with the new end-game rules?
Yes! The expansion is modular. You can use only the airships, only the resolutions, or both.
How many players does it support?
It works for any number of players supported by the base game (1 to 7, depending on which other expansions you use).