7.4
rating
Ludopedia
6.8
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who love compact games with strategic depth; the hand-swapping system is brilliant.
Highlights
- Extremely portable and fast
- Clever drafting mechanic
- Interesting cultural theme
- Simple rules, dense strategy
Keep in mind
- Strictly for two players
- Language barrier for some
Rules manual not indexed yet
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About the game
What you do in a play session
Imagine yourself as a farmer in Cambodia, striving to create the most productive rice paddy in the region. In Seasons of Rice, you achieve this by solving a card-based puzzle to expand your rural landscape. The game is split into two distinct phases simulating the climate: the Wet Season and the Dry Season, and each one completely changes how you acquire your resources.
Everything kicks off during the Wet Season, where abundance is the name of the game. You start with 7 cards in hand, and every turn, you select two: one is placed immediately into your landscape, and the other is placed in a communal row. The twist? You constantly exchange hands, meaning what you discard might end up helping your opponent. It's a delicate balance between your immediate needs and denying your rival.
Then comes the Dry Season. Here, the tension ramps up as options dwindle. Players take turns picking cards from that previously created communal row. Once the row is empty, the game ends. The goal is to enclose your paddies using paths; the larger the enclosed area, the more points you score. To boost your total, you can add houses, buffaloes, and family members within your fields. Additionally, each player has an 'Ancestor,' a guiding spirit that awards bonus points for meeting specific conditions.
Despite being a microgame with only 18 cards, don't be fooled: the strategic depth is genuine. You must plan ahead to ensure you don't enter the Dry Season without the right pieces to close your paddies. It's fast, compact, and requires organic reasoning to maximize your land's fertility. In the end, the player with the highest score proves they are the master of local agriculture!
Everything kicks off during the Wet Season, where abundance is the name of the game. You start with 7 cards in hand, and every turn, you select two: one is placed immediately into your landscape, and the other is placed in a communal row. The twist? You constantly exchange hands, meaning what you discard might end up helping your opponent. It's a delicate balance between your immediate needs and denying your rival.
Then comes the Dry Season. Here, the tension ramps up as options dwindle. Players take turns picking cards from that previously created communal row. Once the row is empty, the game ends. The goal is to enclose your paddies using paths; the larger the enclosed area, the more points you score. To boost your total, you can add houses, buffaloes, and family members within your fields. Additionally, each player has an 'Ancestor,' a guiding spirit that awards bonus points for meeting specific conditions.
Despite being a microgame with only 18 cards, don't be fooled: the strategic depth is genuine. You must plan ahead to ensure you don't enter the Dry Season without the right pieces to close your paddies. It's fast, compact, and requires organic reasoning to maximize your land's fertility. In the end, the player with the highest score proves they are the master of local agriculture!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy, Frosted Games, Matagot, Salt & Pepper Games
Designer
Corry Damey
Artist
Corry Damey, Jerome Damey
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game actually fast?
Yes! A game takes about 20 minutes, making it ideal for those wanting a quick challenge without sacrificing strategy.
How many people can play?
The game is exclusively for 2 players. There is no support for more or fewer players.
Is it a complex game?
The rules are easy to learn, but the strategic weight is moderate. The challenge lies in planning for the Dry Season while still in the Wet Season.
What does 'Print & Play' mean?
It means you can download the files and print the game at home if you don't have the physical version.
Do I need any extra materials?
Just the cards. As a microgame, it's designed to fit in a wallet or a small box.
Who is this game for?
For couples or friends who enjoy puzzle games, tile placement, and fast-paced competitive experiences.
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