Secret Night

Secret Night

Ludicatessen · Board game · 2026
Ludopedia BGG 3–6 30–60 min
Buy
rating Ludopedia
rating BGG
Our Verdict
RECOMMENDED

Secret Night is perfect for groups who love betrayal and deduction games with a 1920s gangster theme. The cops vs robbers dynamic with a hidden spy creates constant suspicion - you never know who to trust! The set collection and objective mechanics keep the game snappy, while secret roles ensure every game feels fresh. Tension builds as the clock ticks and teams race to score before time runs out.

Highlights
  • Addictive suspicion gameplay
  • Simple yet strategic mechanics
  • Perfect gangster theme execution
Keep in mind
  • Can get chaotic at 6 players
  • Spy role requires experienced players
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About the game

What you do in a play session

Yorkshire, 1928. A gang of thieves has just robbed the police station and returns to a grand manor to stash their loot. But the cops are lying in wait! To make things worse, there's a spy secretly working to keep both sides balanced. In Secret Night, you'll move through the manor's rooms, exchange cards, complete objectives, and use special actions to deceive, negotiate, or steal information. Cops must handcuff thieves carrying money, while thieves must collect loot and escape via available vehicles. Both sides also score by completing item sets. The twist? Everyone has hidden roles, so suspicion runs wild. First to 4 points wins, but if nobody reaches it in 10 rounds, the game ends at 6 o'clock and whoever has the most money wins. With odd player counts, the spy wins if the score is tied - they secretly help the losing side!

Best player count

BGG community vote

3–6 players
3 OK
4 OK
5 OK
6 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Admin: Upcoming Releases
Publisher Ludicatessen
Designer Rafael Prado

Community

Data from BoardGameGeek

1owners
4wishlist
2want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
What's the ideal player count?
Best with 4-6. With 3 it becomes more strategic (spy is mandatory).
Is it hard to learn?
No - rules are simple, but strategy gets deeper with experience.
How long does a game take?
30-60 minutes depending on player count and negotiation time.
Does it need a gamemaster?
Nope! It's fully autonomous, everyone plays simultaneously.
Is it good for Resistance fans?
Yes! Same betrayal vibe but with added movement and set collection mechanics.

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