Our Verdict
RECOMMENDED
Secret Night is perfect for groups who love betrayal and deduction games with a 1920s gangster theme. The cops vs robbers dynamic with a hidden spy creates constant suspicion - you never know who to trust! The set collection and objective mechanics keep the game snappy, while secret roles ensure every game feels fresh. Tension builds as the clock ticks and teams race to score before time runs out.
Highlights
- Addictive suspicion gameplay
- Simple yet strategic mechanics
- Perfect gangster theme execution
Keep in mind
- Can get chaotic at 6 players
- Spy role requires experienced players
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About the game
What you do in a play session
Yorkshire, 1928. A gang of thieves has just robbed the police station and returns to a grand manor to stash their loot. But the cops are lying in wait! To make things worse, there's a spy secretly working to keep both sides balanced. In Secret Night, you'll move through the manor's rooms, exchange cards, complete objectives, and use special actions to deceive, negotiate, or steal information. Cops must handcuff thieves carrying money, while thieves must collect loot and escape via available vehicles. Both sides also score by completing item sets. The twist? Everyone has hidden roles, so suspicion runs wild. First to 4 points wins, but if nobody reaches it in 10 rounds, the game ends at 6 o'clock and whoever has the most money wins. With odd player counts, the spy wins if the score is tied - they secretly help the losing side!
Best player count
BGG community vote
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ludicatessen
Designer
Rafael Prado
Community
Data from BoardGameGeek
1owners
4wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
What's the ideal player count?
Best with 4-6. With 3 it becomes more strategic (spy is mandatory).
Is it hard to learn?
No - rules are simple, but strategy gets deeper with experience.
How long does a game take?
30-60 minutes depending on player count and negotiation time.
Does it need a gamemaster?
Nope! It's fully autonomous, everyone plays simultaneously.
Is it good for Resistance fans?
Yes! Same betrayal vibe but with added movement and set collection mechanics.
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