Our Verdict
FOR GENRE FANS
If you're already a dedicated fan of Shadows of Malice, this set of exclusive cards is a must-have to supercharge your adventures!
Highlights
- Exclusive cards for fans
- Adds variety to gameplay
- New treasure options
- Unique elemental abilities
Keep in mind
- For dedicated fans only
- Requires base game
- Expands existing game
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About the game
What you do in a play session
Hey there, fellow gamers! If you're already a die-hard fan of Shadows of Malice and love diving into its cooperative fantasy world, get ready for something new! This special pack brings 8 exclusive cards, created for those who've become fans on BoardGameGeek. These cards are designed to add an extra kick to your adventures.
Just imagine: you might find treasures that give you a bunch of colorful and colorless 'soulshards', or perhaps a batch of potions that will save your skin in tight spots. To spice up the creatures you encounter, there's the 'Caller of the Wild' card, letting you choose the type of monster that appears. And what if the weather turns bad? The 'Stormy Weather' card can trip you up, reducing your party's movement.
But that's not all! There are also ability cards that boost your characters or the creatures you face. Want a fighter who rocks fire attacks and has a weakness to ice? Or perhaps you prefer a master of the cold who struggles against heat? If you're into electric or acid-based combat, the 'Levikin' and 'Acrikin' cards are there to make things more interesting. These cards are a treat for the most dedicated fans, adding more options and twists to the already epic games of Shadows of Malice.
Just imagine: you might find treasures that give you a bunch of colorful and colorless 'soulshards', or perhaps a batch of potions that will save your skin in tight spots. To spice up the creatures you encounter, there's the 'Caller of the Wild' card, letting you choose the type of monster that appears. And what if the weather turns bad? The 'Stormy Weather' card can trip you up, reducing your party's movement.
But that's not all! There are also ability cards that boost your characters or the creatures you face. Want a fighter who rocks fire attacks and has a weakness to ice? Or perhaps you prefer a master of the cold who struggles against heat? If you're into electric or acid-based combat, the 'Levikin' and 'Acrikin' cards are there to make things more interesting. These cards are a treat for the most dedicated fans, adding more options and twists to the already epic games of Shadows of Malice.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
6
OK
7
OK
8
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Devious Weasel Games
Designer
Jenna Felli
Artist
Jenna Felli
Community
Data from BoardGameGeek
118owners
12wishlist
5want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game Shadows of Malice to use these cards?
Yes, absolutely! These cards are an expansion and only work in conjunction with the base game Shadows of Malice.
How many players can enjoy these cards?
The base game Shadows of Malice can be played by 1 to 8 players, and these cards follow that versatility, working for any player count.
Does the game get harder with these cards?
They add more variety and options, both for the players and the challenges. Some cards might help you, others might complicate things a bit, but the goal is to make the game more interesting and unpredictable.
What is the average playtime with this expansion?
The playtime for Shadows of Malice is already long (120 minutes or more), and these cards don't drastically change that. They add more options, but the total duration depends on your game.
Are these cards difficult to obtain?
They were created as a special bonus for users who became fans of the game on BoardGameGeek. So, the way to get them is tied to that specific community.
What are the 'Ability Cards'?
These are cards that modify the characteristics of creatures or characters, adding bonuses or penalties related to elements like fire, ice, electricity, and acid. They create interesting tactical interactions.
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