Small World

Days of Wonder, asmodee, Asterion Press · Board game · 2009
2–5 · best 4 40–80 min Weight 2.4/5
7.8 rating Ludopedia
7.2 rating BGG
How to Play Buy · from US$ 28.95
7.8 rating Ludopedia
7.2 rating BGG
Our Verdict

If you're looking for a lighthearted area control game with tons of replayability, Small World offers endless combinations of fantasy races and powers to conquer a shrinking world. It's a delightful blend of strategy and tactical decisions that keeps every game fresh.

Highlights
  • Endless race and power combinations
  • Accessible area control mechanics
  • Satisfying tactical decisions
  • Quick playtime for its depth
Keep in mind
  • Can feel repetitive over many plays
  • Direct conflict might not suit everyone
  • Luck of the draw for race combos
RECOMMENDED
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game
Small World is a game where the entire world is smaller than the sum of all the fantasy races that live in it. Dwarves, wizards, amazons, giants, orcs, elves, and even humans all fight over the same piece of land, and the only way to guarantee space is to push everyone else out. Each round, you pick a race and a special power to dominate adjacent territories, crushing weaker rivals along the way. When expansion stops paying off, it's time to let that race go into decline — flipping the tiles face down — and swap in a new combo that might be far more aggressive. You can keep one active race and one in decline on the board at the same time, which makes knowing when to retreat just as important as knowing when to push forward. At the end of each turn, you collect one coin for every territory your races control, and the value of each territory can shift based on the race's power and the terrain type. There are 14 different races and 20 unique special powers to mix and match — from the sturdy dwarves to the sweeping giant move — and the trick is finding the right pair for the right moment. After a handful of rounds, when the board is crowded with declining races, the game ends and the player with the most coins wins.

The pace is fast, the decisions are tough, and the table gets heated. Easy to learn, but deep enough to make you think twice before placing a tile. It's the kind of game that ends and the group immediately asks to play again, because each session changes completely depending on which races and powers came out early. The map is randomly generated, so you never play the same scenario twice, and that adds an extra layer of replay value that keeps the game feeling fresh for a long time.
Expansions
Rules videos

In English

Rules manual
Rules manual — Small World English · PDF
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BEST PLAYER COUNT
2 REC
3 REC
4 BEST
5 REC
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Game details

Families

Components: Map (Continental / National scale) Creatures: Fairies / Elves / Pixies Digital Implementations: Board Game Arena Digital Implementations: Google Play Digital Implementations: Steam Game: Small World
Publisher Days of Wonder, asmodee, Asterion Press, Compaya.hu: Gamer Café Kft., Edge Entertainment, Enigma (Bergsala Enigma)
Designer Philippe Keyaerts
Artist Cyrille Daujean, Miguel Coimbra
Frequently Asked Questions
How many players does it support?
2 to 5, but the sweet spot is 3, 4, or 5 — with fewer than 3 the tension drops significantly.
How long does a game last?
40 to 80 minutes, depending on the number of players and how competitive the table gets.
Is it hard to learn?
No. The rules are simple and intuitive — the depth is in the strategy, not in complexity.
What's in the box?
Modular board, race pieces, special power tiles, scoring coins, and rulebook.
Is it good for beginners?
Perfect for newcomers. No heavy rules, but enough strategic layers to stay interesting.
Can you play it solo or online?
No official solo mode, but there are digital versions on Board Game Arena, Steam, and Google Play.
Is the replayability good?
Very good. With 14 races and 20 powers, the combinations are huge and the map changes every session.