8.4
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Love Small World and want more races and powers to mix things up? This expansion is for you! It brings more variety and chaos to the game we already love.
Highlights
- More races and powers
- Increases replayability
- Crazy new combos
- Easy to add in
Keep in mind
- Requires base game
- Small addition
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
If you thought Small World was already chaotic and brimming with options, get ready for more! Small World: Royal Bonus arrives to spice up your board even further with three brand-new races and three special powers that will tie your opponents' brains in knots (and maybe yours too!).
The Fauns bring their connection to nature, the Igors have a bit of a Frankenstein vibe, and the Shrubmen are… well, walking, causing-mayhem shrubs. Each of these groups comes with its own quirks that change the game's dynamics, forcing you to rethink your conquest strategies.
And the powers? Oh, the powers! We have Aquatic, giving you the freedom to invade any water-adjacent area (without fear of drowning!), Behemoth, for those who like to be big and intimidating, and Fireball, which is exactly what it sounds like: a fireball that wreaks havoc. Combining these races and powers is where the magic (and chaotic fun) truly happens.
This mini-expansion, which initially debuted as a bonus for Kickstarter backers of the digital version, is now available for everyone looking to add an extra kick to their Small World games. It's the kind of addition that doesn't reinvent the wheel but adds flavor and variety, ensuring each game remains a surprise. If you enjoy the territory battles and unpredictable fun of Small World, this expansion is a welcome addition to keep the game fresh and exciting.
The Fauns bring their connection to nature, the Igors have a bit of a Frankenstein vibe, and the Shrubmen are… well, walking, causing-mayhem shrubs. Each of these groups comes with its own quirks that change the game's dynamics, forcing you to rethink your conquest strategies.
And the powers? Oh, the powers! We have Aquatic, giving you the freedom to invade any water-adjacent area (without fear of drowning!), Behemoth, for those who like to be big and intimidating, and Fireball, which is exactly what it sounds like: a fireball that wreaks havoc. Combining these races and powers is where the magic (and chaotic fun) truly happens.
This mini-expansion, which initially debuted as a bonus for Kickstarter backers of the digital version, is now available for everyone looking to add an extra kick to their Small World games. It's the kind of addition that doesn't reinvent the wheel but adds flavor and variety, ensuring each game remains a surprise. If you enjoy the territory battles and unpredictable fun of Small World, this expansion is a welcome addition to keep the game fresh and exciting.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
REC
3
REC
4
BEST
5
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Days of Wonder, Asterion Press, Edge Entertainment
Designer
Philippe Keyaerts
Artist
Miguel Coimbra
Do I need the base Small World game to play?
Absolutely! This is an expansion, so the base Small World game is essential to use these new races and powers.
How many new races and powers come with this expansion?
There are three new races: Fauns, Igors, and Shrubmen. And three special powers: Aquatic, Behemoth, and Fireball.
Does the game's complexity increase significantly?
Not much. It's a mini-expansion, so it adds more options and combinations, but the learning curve remains very accessible for those already familiar with Small World.
How long does it take to add this to the game?
Incorporating the new races and powers is quite quick, usually taking just a few minutes to mix everything in and start playing.
Is this expansion for players who have played Small World a lot?
Yes! It's perfect for those who want to add extra flavor and more variety to their games, exploring new strategies with the unique combinations it offers.
What is the playtime with this expansion?
The playtime remains similar to the base Small World game, around 80 minutes, as the expansion focuses on adding options without drastically extending the duration.