Our Verdict
FOR GENRE FANS
A geometric duel of pure logic and blocking.
Highlights
- Pure and elegant strategy
- Addictive placement mechanic
- Fast and very cerebral
- Great for duels
Keep in mind
- Can be quite dry
- No luck element
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About the game
What you do in a play session
If you enjoy that classic mental challenge that doesn't require a 50-page manual, Spectrangle is the place for you. Released back in 1989, this game is a true gem of applied geometry. The objective is straightforward, but don't be fooled: the simplicity is only skin-deep. You need to accumulate as many points as possible, and the secret lies in the balance between maximizing your own score and, of course, strategically blocking your opponent. The game uses colored triangular pieces that must be placed adjacent to those already on the board, creating a mosaic of constant decisions.
The math here is what gets your heart racing. You score by multiplying the value printed on the piece by the number of sides it shares with other pieces, plus any special bonuses that might appear on the board. The fewer colors a piece has, the higher its value tends to be, making each piece selection a constant dilemma. The game ends when the triangular board is completely filled or when someone runs out of moves. It is a game of blocking and positioning that works just as well for an intense duel between two players as it does for a team competition with four people. It's the kind of game where you start thinking 'it's just fitting triangles' and end with your brain frying to find the next perfect pattern. Simple, elegant, and extremely addictive for those who love pure strategy.
The math here is what gets your heart racing. You score by multiplying the value printed on the piece by the number of sides it shares with other pieces, plus any special bonuses that might appear on the board. The fewer colors a piece has, the higher its value tends to be, making each piece selection a constant dilemma. The game ends when the triangular board is completely filled or when someone runs out of moves. It is a game of blocking and positioning that works just as well for an intense duel between two players as it does for a team competition with four people. It's the kind of game where you start thinking 'it's just fitting triangles' and end with your brain frying to find the next perfect pattern. Simple, elegant, and extremely addictive for those who love pure strategy.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Broadway Toys LTD, Educational Insights, Greystone, Jumbo, N.W. Damm & Søn (Damm), Publijuego, Spear's Games
Designer
Alain John Fraser-Dackers, Lester Wynne Jordan, Maxwell Graham Gordon
Artist
Alain John Fraser-Dackers, Lester Wynne Jordan, Maxwell Graham Gordon
Community
Data from BoardGameGeek
762owners
20wishlist
4want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game last?
It's a quick one, usually around 45 minutes.
How complex is the game?
It's considered light/medium; rules are simple, but strategy is deep.
Can I play solo?
Yes, the game supports 1 to 4 players.
Is there any luck involved?
No, it's a pure abstract strategy game, no dice or luck cards.
What age group is it for?
While the original was for kids, its depth makes it great for adults too.
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