9.5
rating
Ludopedia
9.3
rating
BGG
Our Verdict
Essential for those who have mastered the base game and crave more depth and variety. The content is colossal and refreshes the entire experience.
Highlights
- 10 incredible new spirits
- Innovative Badlands mechanic
- Aspects breathe new life into base spirits
- Massively increases replayability
Keep in mind
- Very steep learning curve
- Lots of components to organize
HIGHLY RECOMMENDED
If you felt the battle against the colonizers in Spirit Island needed more spice, Jagged Earth is here to crank up the chaos. This expansion isn't just a 'bonus pack'; it's a massive injection of complexity and variety that drastically expands strategic possibilities. Now, Spirits can adopt different Aspects, altering their innate powers and allowing you to adapt your strategy as the game evolves. It's as if the ancient spirits are evolving to face even more sinister threats.
The content is massive: 10 new Spirits, each with their own unique footprint and playstyle, along with new adversaries that bring fresh challenges to the table. But the real star here is the 'Badlands'. This new mechanic transforms the island's very geography into a weapon, creating hazardous zones that make the invaders' lives a living nightmare. Do you want to turn the land into a deadly battlefield or prefer coordinating precise strikes with the Dahan? The choice is yours, but the decisions are heavy, and every mistake can be costly.
Additionally, the expansion introduces new scenarios and island boards, including the option to play with an Archipelago (split islands), which completely changes the logistics of movement and area control. With over 50 new power cards (major and minor) and new events and fear cards, the tactical depth increases considerably. While it works perfectly with just the base game, the experience reaches its peak when combined with the Branch & Claw expansion, creating the ultimate spiritual defense experience. Get ready to manage your energy, coordinate with your friends, and drive those invaders out for good, whatever the cost.
The content is massive: 10 new Spirits, each with their own unique footprint and playstyle, along with new adversaries that bring fresh challenges to the table. But the real star here is the 'Badlands'. This new mechanic transforms the island's very geography into a weapon, creating hazardous zones that make the invaders' lives a living nightmare. Do you want to turn the land into a deadly battlefield or prefer coordinating precise strikes with the Dahan? The choice is yours, but the decisions are heavy, and every mistake can be costly.
Additionally, the expansion introduces new scenarios and island boards, including the option to play with an Archipelago (split islands), which completely changes the logistics of movement and area control. With over 50 new power cards (major and minor) and new events and fear cards, the tactical depth increases considerably. While it works perfectly with just the base game, the experience reaches its peak when combined with the Branch & Claw expansion, creating the ultimate spiritual defense experience. Get ready to manage your energy, coordinate with your friends, and drive those invaders out for good, whatever the cost.
GALLERY
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Mechanics
Categories
Families
Publisher
Greater Than Games, LLC, Arrakis Games, BoardM Factory, Fox in the Box, Ghenos Games, Grok Games, Hobby World, Intrafin Games, Pegasus Spiele, Portal Games, Rexhry
Designer
R. Eric Reuss
Artist
Damon Westenhofer, Emily Hancock, Jorge Ramos, Joshua Wright (I), Kat G Birmelin, Lucas Durham, Moro Rogers, Shawn Daley
24,967
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Do I need other expansions to play Jagged Earth?
No, you only need the base game. However, if you own Branch & Claw, the balance and variety are even better.
Does the game become much harder?
Yes, the complexity increases. New adversaries and scenarios bring challenges that require more coordination and planning.
How many players does the expansion support?
It supports 1 to 6 players, expanding the game's table capacity.
What are 'Aspects'?
They are optional innate powers for the 4 base game spirits, allowing you to change their role in the game.
How long does a game take with this expansion?
Usually between 90 to 120 minutes, but with the extra complexity, the first few games might take longer.