7.7
rating
Ludopedia
7.1
rating
BGG
Our Verdict
For those who already love Star Realms and want more chaos and twists in their matches. The highlight is the unpredictability.
Highlights
- Adds immediate dynamism to the game
- Easy to learn and implement
- Breaks the drafting monotony
- Compact and efficient
Keep in mind
- May frustrate pure strategy purists
- Totally dependent on the base game
RECOMMENDED
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You know that moment in a Star Realms match where the game follows a predictable rhythm and you feel something is missing to spice things up? That's exactly where Crisis – Events comes in. This expansion doesn't overhaul the basic rules, but it injects a massive dose of unpredictability into the board through a new card type: Events. Unlike ships and bases that you buy to build your army, Events are immediate-effect cards. As soon as they appear in the Trade Row, the effect triggers instantly, without anyone needing to purchase them first. Imagine the scene: you're setting up your perfect strategy and, out of nowhere, a Black Hole or a Supernova appears and turns the tables. This dynamism forces players to react quickly to the environment, as the luck of the market can benefit or screw over everyone simultaneously. With only 12 cards, the expansion is compact, but the impact is huge. You'll find everything from Trade Missions that give an extra breath of cards to Bombardments that destroy enemy bases. It's the ideal complement for those who have already mastered the base game and want to add layers of tension and tactical surprises. If you love that 'what's going to happen next?' feeling, this expansion is indispensable. It transforms the Trade Row into a minefield where every new card revealed can completely change the course of the space battle. Get ready to laugh at others' misfortune or lament the sudden destruction of your fleet, all while trying to build the most efficient deck in the galaxy.
GALLERY
11 photos · from the community
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Mechanics
Categories
Families
Publisher
Wise Wizard Games, ADC Blackfire Entertainment GmbH, Broadway Toys LTD, Devir, Games Factory Publishing, IELLO
Designer
Darwin Kastle, Robert Dougherty
Artist
Kaile Dutton, Vito Gesualdi
Do I need the base game to play?
Yes! This is an expansion, so you must own the Star Realms base game to use these cards.
How many cards are in the box?
It contains 12 Event cards, including Black Holes, Supernovas, and Trade Missions.
How do Events work?
They aren't bought. As soon as an Event card is revealed in the Trade Row, the effect triggers immediately for whoever is affected.
Does this make the game more complex?
Not really. Complexity remains low, but the game becomes more unpredictable and dynamic.
Who would I recommend this expansion to?
To anyone who feels Star Realms matches are becoming repetitive and wants more 'chaos' at the table.
Does the game time increase significantly?
No, the match duration remains practically the same since the effects are instantaneous.