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rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
A high-stakes-skirmish-between-the-Federation-and-the-Borg-that-hits-all-the-right-notes.
Highlights
- Tight tactical-combat
- Stunning miniature quality
- Great thematic immersion
- Fast-paced-gameplay
Keep in mind
- Strictly a two-player experience
- Needs expansions for more variety
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About the game
What you do in a play session
Ready your communicator, because things are about to get intense! Star Trek: Away Missions – Battle of Wolf 359 drops you right into one of the most iconic-and-terrifying moments in Trek history. This is a tactical,-two-player skirmish game that pits the Federation against the unstoppable Borg-collective.
As a player, you'll choose your side: lead Federation away teams through the aftermath of the Wolf 359-battle to scavenge vital intel to save Earth, or step into the role of Locutus and the Borg to spread assimilation across the sector. The gameplay blends deck-building-style-elements with-tactical-combat, forcing you to balance espionage, direct skirmishes, and mission objectives.
Victory is measured in points earned over three-rounds of high-stakes-action. If you love miniature-based-combat,-deep-thematic-flavor, and games that capture the-scale-of-space-conflict-without-taking-all-night, this is your next tabletop obsession. Plus, with future expansions planned for Klingons and Romulans, the-battle-is-just-beginning. It's a tight,-focused-experience designed for those who love a good-head-to-head-struggle!
As a player, you'll choose your side: lead Federation away teams through the aftermath of the Wolf 359-battle to scavenge vital intel to save Earth, or step into the role of Locutus and the Borg to spread assimilation across the sector. The gameplay blends deck-building-style-elements with-tactical-combat, forcing you to balance espionage, direct skirmishes, and mission objectives.
Victory is measured in points earned over three-rounds of high-stakes-action. If you love miniature-based-combat,-deep-thematic-flavor, and games that capture the-scale-of-space-conflict-without-taking-all-night, this is your next tabletop obsession. Plus, with future expansions planned for Klingons and Romulans, the-battle-is-just-beginning. It's a tight,-focused-experience designed for those who love a good-head-to-head-struggle!
Gallery
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Gale Force Nine, LLC
Designer
Andrew Haught, Mike Haught, Phil Yates
Artist
Henning Ludvigsen
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play with more than 2 players?
The core set is designed for a 2-player duel. You'll need expansions to add more factions.
How complex is the-ruleset?
It's medium-weight. Easy enough to learn quickly, but deep enough to master the tactics.
How long does a session last?
Expect a session to take anywhere from 60 to 90 minutes.
Do I need expansions to start?
Not at all! The core set provides everything you need for a full-scale-battle.
Is it good for Star Trek-only fans?
Absolutely! The-thematic-elements are baked into every mechanic.
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