Our Verdict
RECOMMENDED
Perfect for Star Wars fans who want to feel the thrill of being the villain in fast-paced, tactical matches.
Highlights
- Characters with completely different gameplay
- Stunning art and thematic immersion
- Direct and competitive interaction
- Easy to learn, hard to master
Keep in mind
- Limited to only two characters per box
- Relies on some luck of the draw
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About the game
What you do in a play session
Ever wondered what it's like to stop saving the galaxy and finally be the one calling the shots in the Empire? In Star Wars Villainous: Revenge at Last, you ditch the hero's cape and step into the boots of two of the most ruthless villains in the saga: Captain Phasma and Darth Maul. But don't be fooled; this isn't just about playing cards; each villain has their own sinister agenda and very different ways of crushing the competition.
If you choose Captain Phasma, the focus is on military discipline and ambition. You must manage your soldiers with an iron fist, using the 'Vanish' action to strategically position First Order Stormtrooper Officers across the map. The cruel twist? You can even sacrifice your own allies through the 'Forged in Battle' effect to promote other soldiers. It's the definition of 'the ends justify the means.'
With Darth Maul, the vibe is pure revenge against the Jedi. Instead of simply defeating heroes, Maul manipulates the board: he recruits a hero to be his apprentice, strengthens that bond, and uses his allies to weaken opponents. When you 'Vanquish' someone, you don't discard the card; instead, you apply a -1 strength token, leaving the hero vulnerable for the final blow. It's a mental game of chess where manipulation is your greatest weapon.
The game features exclusive missions and rules for iconic ships and transports that add an extra layer of immersion. And the best part: if you already own other Star Wars Villainous boxes (like Power of the Dark Side or Scum and Villainy), you can mix and match villains to create epic clashes across different eras of the galaxy. It's a standalone experience that massively expands the possibilities for those who love causing chaos on the tabletop.
If you choose Captain Phasma, the focus is on military discipline and ambition. You must manage your soldiers with an iron fist, using the 'Vanish' action to strategically position First Order Stormtrooper Officers across the map. The cruel twist? You can even sacrifice your own allies through the 'Forged in Battle' effect to promote other soldiers. It's the definition of 'the ends justify the means.'
With Darth Maul, the vibe is pure revenge against the Jedi. Instead of simply defeating heroes, Maul manipulates the board: he recruits a hero to be his apprentice, strengthens that bond, and uses his allies to weaken opponents. When you 'Vanquish' someone, you don't discard the card; instead, you apply a -1 strength token, leaving the hero vulnerable for the final blow. It's a mental game of chess where manipulation is your greatest weapon.
The game features exclusive missions and rules for iconic ships and transports that add an extra layer of immersion. And the best part: if you already own other Star Wars Villainous boxes (like Power of the Dark Side or Scum and Villainy), you can mix and match villains to create epic clashes across different eras of the galaxy. It's a standalone experience that massively expands the possibilities for those who love causing chaos on the tabletop.
Gallery
Box and component photos
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Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ravensburger AG
Designer
Michael Mulvihill, Prospero Hall
Community
Data from BoardGameGeek
1,999owners
261wishlist
27want to play
Frequently Asked Questions
Quick answers before you buy
Do I need other games in the series to play?
Nope! It's a standalone game, but if you have others, you can mix and match the villains.
How complex is the game?
It's a light-to-medium weight. Basic rules are simple, but each villain's strategy requires focus.
How long does a game take?
Usually around 50 minutes, perfect for those looking for something dynamic.
Is it recommended for people who don't know Star Wars?
Yes, but those familiar with the lore will enjoy the references and character abilities much more.
How many people can play?
This box is focused on a duel for 2 players.
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