8.1
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Perfect for those who love light party games and want to test their synergy with friends through beautiful art.
Highlights
- Absolutely stunning surrealist art
- Simple rules and instant learning
- Constant and fun social interaction
- Fast and dynamic gameplay
Keep in mind
- Heavily dependent on group synergy
- Little strategic depth for hardcore gamers
RECOMMENDED
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Get your telescopes ready, travelers! Stella takes everyone to space in a journey of pure imagination and perception. If you're already familiar with the Dixit universe, you know the art is the star of the show, but here the vibe is a bit different: the game is competitive and focused on trying to 'read your friends' minds'.
The dynamics are simple yet addictive. In each round, everyone receives the same keyword. The challenge? Look at the surrealist cards on the table and secretly mark on your slates which ones best represent that word. The trick is in the agreement: the more people choose the same card as you, the more points you score. It's that classic moment of: 'Does so-and-so think like I do, or are they trying to be different?'
But be careful, because the risk is real! If you are the only one to choose a card, you might end up losing precious points. It's a balancing act between your personal interpretation and your ability to predict the group's logic. After four rounds of tension and laughter, whoever has the highest total score is crowned the master of the cosmos.
Stella is perfect for those who want a fast-paced, visually stunning game that sparks funny conversations about why on earth that image of a flying fish represents the word 'melancholy'. It's the kind of game that flows well, doesn't slow down the night, and works with almost any group, from hardcore gamers to that cousin who has never played anything in their life. Just don't forget your slate, because the secret notation is where the magic (and the betrayal) happens!
The dynamics are simple yet addictive. In each round, everyone receives the same keyword. The challenge? Look at the surrealist cards on the table and secretly mark on your slates which ones best represent that word. The trick is in the agreement: the more people choose the same card as you, the more points you score. It's that classic moment of: 'Does so-and-so think like I do, or are they trying to be different?'
But be careful, because the risk is real! If you are the only one to choose a card, you might end up losing precious points. It's a balancing act between your personal interpretation and your ability to predict the group's logic. After four rounds of tension and laughter, whoever has the highest total score is crowned the master of the cosmos.
Stella is perfect for those who want a fast-paced, visually stunning game that sparks funny conversations about why on earth that image of a flying fish represents the word 'melancholy'. It's the kind of game that flows well, doesn't slow down the night, and works with almost any group, from hardcore gamers to that cousin who has never played anything in their life. Just don't forget your slate, because the secret notation is where the magic (and the betrayal) happens!
GALLERY
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In English
3
REC
4
REC
5
BEST
6
BEST
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Mechanics
Categories
Families
Publisher
Libellud, ADC Blackfire Entertainment, Galápagos Jogos, Gémklub, GoKids 玩樂小子, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Rebel Sp. z o.o.
Designer
Gérald Cattiaux, Jean-Louis Roubira
Artist
Jérôme Pélissier, Maëva da Silva
Is it hard to learn?
Not at all! The rules are super simple, and you can explain them to the table in just a few minutes.
How many people can play?
From 3 to 6 players; the more people, the funnier the differences in interpretation become.
How long does a game last?
It's very quick, lasting about 30 minutes, making it ideal as an opener or a filler between larger games.
Do I need the original Dixit to play?
No, Stella comes with everything you need, although it shares the aesthetic and soul of the Dixit universe.
Is the game complex?
No, it's a gateway game. The focus is on fun and perception, not rule complexity.