Our Verdict
RECOMMENDED
Perfect for those who have mastered the base game and want more layers of difficulty and tactical variety.
Highlights
- New vehicles with unique abilities
- Modular and flexible game modes
- Adds tension with hazard markers
- Strategic resource gain via Elixir
Keep in mind
- Requires base game to play
- Increases movement complexity
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About the game
What you do in a play session
If you're already exploring the depths of Atlantis, get ready because things just got more intense! The Deadly Decisions mini-expansion arrives to add that extra spice to the base game, bringing new challenges that will test your adaptability and planning. The best part is the modularity: you don't have to implement everything at once. You can add one mode per game to ease into the drama or throw everything on the board for a full, chaotic experience.
First, we have the 'Rough Roads Ahead' mode, which turns movement into a real nightmare. Now, whenever the Storm moves, adjoining white paths gain Hazard Markers, forcing you to rethink your routes. Then, we have 'Deadly Contracts', where the action ramps up: Reavers have attacked the Stormholds, and to save your allies and fulfill these contracts, you'll need heavy weaponry. No diplomacy here; it's all about brute force!
For those who love a strategic shortcut, the 'Atlantean Elixir' is the way to go. Each player starts with a flask of this elixir that works like a mystical 'energy drink': you sacrifice a bit of health to take any resource from your current site. It's that calculated risk that could save your round or leave you vulnerable.
And of course, an exploration expansion wouldn't be complete without new machinery. The pack includes three new vehicles — a Trike, a Plane, and a Sub — each with unique abilities that completely change how you interact with the map. Whether flying over the trouble or diving deep, your tactical options increase significantly. It's the perfect upgrade for those seeking more strategic depth and new paths to victory.
First, we have the 'Rough Roads Ahead' mode, which turns movement into a real nightmare. Now, whenever the Storm moves, adjoining white paths gain Hazard Markers, forcing you to rethink your routes. Then, we have 'Deadly Contracts', where the action ramps up: Reavers have attacked the Stormholds, and to save your allies and fulfill these contracts, you'll need heavy weaponry. No diplomacy here; it's all about brute force!
For those who love a strategic shortcut, the 'Atlantean Elixir' is the way to go. Each player starts with a flask of this elixir that works like a mystical 'energy drink': you sacrifice a bit of health to take any resource from your current site. It's that calculated risk that could save your round or leave you vulnerable.
And of course, an exploration expansion wouldn't be complete without new machinery. The pack includes three new vehicles — a Trike, a Plane, and a Sub — each with unique abilities that completely change how you interact with the map. Whether flying over the trouble or diving deep, your tactical options increase significantly. It's the perfect upgrade for those seeking more strategic depth and new paths to victory.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arkus Games
Designer
Shem Phillips
Artist
Dane Madgwick, Paul M Tobin
Community
Data from BoardGameGeek
323owners
9wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes, this is a mini-expansion, meaning it adds content to the original game and cannot be played standalone.
Can I use just one of the new modes?
Absolutely! The modes are interchangeable. You can use one, two, or all three simultaneously.
Are the new vehicles very different from the originals?
Yes, the Trike, Plane, and Sub bring unique abilities that open up new movement and interaction possibilities.
Does the game become much harder with this expansion?
It depends on which modes you use. 'Rough Roads Ahead', for instance, makes navigation significantly more dangerous.
Is it worth using the Atlantean Elixir early on?
It's a risk! You get an immediate resource, but you lose health, which could be fatal if you're in a hazardous area.
How much time does the expansion add to the games?
Since games are already around 60 minutes, the expansion doesn't drastically change the playtime, but it adds more strategic decisions.
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