8.9
rating
Ludopedia
8.4
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love fast, chaotic battles, the Sand Goblins deck will make you laugh and fight at the same time.
Highlights
- Chaos in every move
- Explosive vehicle upgrades
- Strategic deck building
- Tactical grid movement
- Expands the Summoner Wars universe
Keep in mind
- Requires card translation
- Medium complexity for veterans
Rules manual not indexed yet
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About the game
What you do in a play session
Sand Goblins adds a new layer of operation to the Summoner Wars universe, focusing on chaotic vehicles and upgrades that create havoc on the battlefield. Krusk, the fearless driver, lets you transport goblin armies across the arena, detonating them to maximize destruction. The expansion requires card and spreadsheet translations but offers content for experienced players seeking new strategies. At its core is the deck construction mechanic, where you carefully select unit, vehicle, and ability cards to build a deck that adapts to your playstyle. Each grid movement is governed by rules that demand attention to positioning, as vehicle mobility can be both an advantage and a trap, depending on how you use it. Chaos is not just visual; it is strategic, as the ability to control and explode vehicles creates opportunities for impact that can swing the game in a few turns. If you already know the base game, the Sand Goblins expansion offers new unit cards, new interactions between vehicles, and a set of rules that add depth to the experience. In short, the expansion is an invitation for those who want to try something different within the same universe, promising fast, chaotic, and surprising battles.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Plaid Hat Games, BoardM Factory, MYBG Co., Ltd.
Designer
Colby Dauch
Artist
Martin Abel
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
About 40 to 60 minutes, depending on player experience.
How many players is it designed for?
Designed for 2 players, each controlling a faction.
What is the game complexity?
Medium, suitable for experienced players familiar with Summoner Wars.
What are the main components?
Unit cards, vehicle cards, army tokens, and a battle board.
Do I need any additional materials?
Yes, you need translated cards and a spreadsheet for the deck.
Who is the target audience?
Fans of Summoner Wars looking for new tactics and a chaotic battle experience.