Our Verdict
HIGHLY RECOMMENDED
Perfect for those who love tactical duels and deck customization; the mix of cards and grid movement is brilliant.
Highlights
- Deep and strategic deck building
- Dynamic combat with icon dice
- Renewed art and attractive visuals
- High replayability via expansions
Keep in mind
- Strong dependence on text translation
- Moderate initial learning curve
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About the game
What you do in a play session
Get ready to step into Itharia, a war-torn planet where you take on the role of a powerful Summoner. In Summoner Wars (Second Edition), the goal is simple, but the execution is pure strategy: you must summon creatures, maneuver your units across the battlefield, and eventually take down the opposing Summoner to claim victory. It's not just about who has the most raw power, but who knows how to position their pieces and cast spells at the exact right moment.
The game blends the depth of a card game with the tactics of a grid-based movement board game. You start by constructing your deck, choosing the units and spells that best fit your playstyle. During the match, you spend action points to move your troops, attack, or summon new creatures. Combat is resolved by rolling customized dice, where icons determine the success of actions, adding that pinch of tension and luck that makes every turn unpredictable.
This second edition brings everything fans love, but with a visual overhaul (renewed art) and a more polished, fluid rules system. Additionally, the game is fully expandable, allowing you to add new factions and expand your war arsenal. If you don't have someone to play with in person, the game offers the convenience of a browser-based app, ensuring the battle continues in the digital world. It is the perfect encounter between deck customization and positioning tactics, ideal for those who enjoy intense duels and want to feel the weight of every tactical decision on the battlefield.
The game blends the depth of a card game with the tactics of a grid-based movement board game. You start by constructing your deck, choosing the units and spells that best fit your playstyle. During the match, you spend action points to move your troops, attack, or summon new creatures. Combat is resolved by rolling customized dice, where icons determine the success of actions, adding that pinch of tension and luck that makes every turn unpredictable.
This second edition brings everything fans love, but with a visual overhaul (renewed art) and a more polished, fluid rules system. Additionally, the game is fully expandable, allowing you to add new factions and expand your war arsenal. If you don't have someone to play with in person, the game offers the convenience of a browser-based app, ensuring the battle continues in the digital world. It is the perfect encounter between deck customization and positioning tactics, ideal for those who enjoy intense duels and want to feel the weight of every tactical decision on the battlefield.
Expansions
Published additional content
Summoner Wars (Second Edition): Blacksaber Promo Card
Summoner Wars (Second Edition): Cloaks Faction Deck
Summoner Wars (Second Edition): Eternal Council Faction Deck
Summoner Wars (Second Edition): Fungal Dwarves Faction Deck
Summoner Wars (Second Edition): Khan Queso Promo Card
Summoner Wars (Second Edition): Obsidian Dwarves Faction Deck
Summoner Wars (Second Edition): Sand Goblins Faction Deck
Summoner Wars (Second Edition): The Skyspear Avians Faction Deck
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Plaid Hat Games, BoardM Factory, Cube Factory of Ideas, Galápagos Jogos, Gémklub, Ingenio Games, Matagot, MINDOK, MYBG Co., Ltd.
Designer
Colby Dauch
Artist
Madison D. Johnson, Martin Abel
Community
Data from BoardGameGeek
9,230owners
2,959wishlist
211want to play
Frequently Asked Questions
Quick answers before you buy
Is the game only for two players?
Yes, it is specifically designed for 1v1 duels, focusing entirely on the rivalry between two summoners.
Is it hard to learn?
It has moderate complexity. Movement is simple, but the interaction between card abilities requires attention. The BGG weight of 2.57 indicates it's accessible but rewarding for those who study synergies.
Do I need a translation to play?
If you don't speak the language of the edition you bought, yes. There is a lot of text on the cards regarding abilities and effects.
How long does a game last?
Generally between 40 to 60 minutes, depending on how locked the battle becomes.
Can I play online?
Absolutely! The game has a browser-based app that makes remote play very convenient.
What's in the box?
You'll find faction cards, customized icon dice, the grid board, and the updated 2nd edition rules.
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