—
rating
Ludopedia
6.9
rating
BGG
Our Verdict
A time-management challenge perfect for those who love building empires on tropical islands.
Highlights
- Engaging time management
- No luck involved
- Relaxing tropical theme
- Pure, direct strategy
Keep in mind
- Requires careful planning
- Can be tricky for beginners
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Ever dreamed of owning a paradise resort in the middle of the ocean? Well, in Sun, Sea & Sand, you are the one responsible for turning a simple plot of land into a successful tourist destination! The game puts you in charge of a tropical island where the goal is clear: attract tourists and make them spend their money at your business. But wait, it's not just about building things! You start with nothing but an empty plot and need a solid strategy to expand your leisure empire.
To keep this business running, you'll need to build chalets to house guests, create attractions that persuade them to stay longer, and, of course, put up signage so no one gets lost on their way to your resort. Management is the heart of the fun here. You have a family of only five members to handle everything, and time is your most precious resource. Every action you choose to take consumes the time of one family member, so think carefully: is it worth heading to the harbor to pick up new tourists now, or is it better to invest in signage to attract those backpackers passing through?
A great feature is that the game is purely strategic, without that luck-based dependency that can ruin your night. If you fail, it's due to your planning, not the dice. You can try to book tourists in advance to ensure cash flow or focus on improving your infrastructure to attract the right crowd. It's a resource and time management game that requires you to be a true master of hospitality. If you enjoy empire-building and time management games, grab your sunscreen and come build your resort!
To keep this business running, you'll need to build chalets to house guests, create attractions that persuade them to stay longer, and, of course, put up signage so no one gets lost on their way to your resort. Management is the heart of the fun here. You have a family of only five members to handle everything, and time is your most precious resource. Every action you choose to take consumes the time of one family member, so think carefully: is it worth heading to the harbor to pick up new tourists now, or is it better to invest in signage to attract those backpackers passing through?
A great feature is that the game is purely strategic, without that luck-based dependency that can ruin your night. If you fail, it's due to your planning, not the dice. You can try to book tourists in advance to ensure cash flow or focus on improving your infrastructure to attract the right crowd. It's a resource and time management game that requires you to be a true master of hospitality. If you enjoy empire-building and time management games, grab your sunscreen and come build your resort!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
REC
3
REC
4
BEST
5
REC
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Cwali
Designer
Corné van Moorsel
Artist
Christof Tisch
1,024
owners
0
wishlist
0
played
1,024
interactions
Does the game rely on luck?
No! The game is focused on pure strategy, without using dice to determine the success of your actions.
How complex is the game?
It's a medium-weight game, ideal for those who enjoy managing resources and time without it being overly heavy.
How many players is it recommended for?
It works great for 2 to 5 players, making it perfect for a strategic competition among friends.
How long does a game take?
You can expect around 60 minutes per game.
Is the theme prominent?
Absolutely! The resort, beach, and tropical island vibe is woven throughout the entire gaming experience.