7.5
rating
Ludopedia
6.2
rating
BGG
Our Verdict
Perfect for those who enjoy influence games with a medieval theme, blending strategy with a touch of mischief.
Highlights
- Tight influence mechanics
- Immersive and charming theme
- Constant player interaction
- Great blend of cards and placement
Keep in mind
- Moderate language dependency
- Initial learning curve
RECOMMENDED
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Grab your mug and adjust your tunic, because Saint-Averna's day is here! In the kingdom of Averna, this is the holiest date of the year, and the capital becomes a buzzing hive of citizens wanting to drink, sing, and party. You step into the shoes of an ambitious innkeeper eager to capitalize on the celebration, filling your pockets with gold and making your name legendary throughout the realm. But beware, it's not just about opening the doors; to succeed, you'll need social finesse to deal with four different peoples and, most importantly, the demands of the Royal Court.
At its core, the game is an intriguing mix of card-driven worker placement. Each turn, you select a customer from the available options and place them in one of your five taverns. If you manage to meet these patrons' expectations, you'll be rewarded. The real fun lies in the choices: you can play fair or lean into mischief. Want to cast spells? Go for it. Want to use royal favors or the influence of famous dignitaries to gain an edge? Be my guest! The game is a constant tug-of-war of influence and strategy.
The tension builds as the turns progress, culminating in the sixth turn, where the final scoring with the members of the Royal Court decides who claims the glory. The scoring order and final bonuses depend on how popular you were with the realm's peoples throughout the festivities. Will you be the most beloved host in Averna, or just another forgotten innkeeper? The goal is clear: accumulate the most fame and prestige, balancing courtesy with cunning strategy to dominate the capital's social scene.
At its core, the game is an intriguing mix of card-driven worker placement. Each turn, you select a customer from the available options and place them in one of your five taverns. If you manage to meet these patrons' expectations, you'll be rewarded. The real fun lies in the choices: you can play fair or lean into mischief. Want to cast spells? Go for it. Want to use royal favors or the influence of famous dignitaries to gain an edge? Be my guest! The game is a constant tug-of-war of influence and strategy.
The tension builds as the turns progress, culminating in the sixth turn, where the final scoring with the members of the Royal Court decides who claims the glory. The scoring order and final bonuses depend on how popular you were with the realm's peoples throughout the festivities. Will you be the most beloved host in Averna, or just another forgotten innkeeper? The goal is clear: accumulate the most fame and prestige, balancing courtesy with cunning strategy to dominate the capital's social scene.
GALLERY
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In English
2
REC
3
REC
4
BEST
5
REC
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Mechanics
Categories
Publisher
Games Factory Publishing, Geek Attitude Games, Mandala Jogos, SD Games
Designer
Karl Marcelle
Artist
Jonathan Hartert
Is the game too complex?
It has a medium weight (2.66). It's not a 'gateway' game, but nothing impossible; those familiar with worker placement will pick it up quickly.
Do I need a translation to play?
Yes, there is moderate language dependency. You'll need translated cards or a reference sheet to understand the effects.
How long does a game take?
Usually between 60 and 90 minutes, depending on the number of players and the group's experience.
How many people can play?
From 2 to 5 players. It works well in groups, and the influence struggle becomes more intense with more players.
Who is this game recommended for?
For those who enjoy 'Euro' games with high interaction, where you need long-term planning while reacting to opponents' moves.