8.9
rating
Ludopedia
7.4
rating
BGG
Our Verdict
Fans of building and placement will fall in love with Tenpenny Parks, a game that mixes fun and strategy in every turn.
Highlights
- Fast and strategic
- Mini park building fun
- Smart worker placement
Keep in mind
- Detail‑heavy rules
- Initial learning curve
Rules manual not indexed yet
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Picture the mayor, Tenpenny, ready to turn the modest town of Fairview into one of the world’s biggest theme parks. In just five months—each month representing a turn—you, as the manager of a team of bankers, realtors, contractors, and arborists, must place workers on board spaces to buy upgrades, clear land, install attractions, and grow your cash. The goal is simple: attract the most visitors and rack up Visitor Points (VP). Worker placement happens on a carousel of prices that shifts each round, so deciding where to put your worker can cost more or less depending on your opponents’ moves. After purchasing, you place the attractions—polyomino tiles of various shapes—on your personal board. These tiles can’t touch another tile’s edge, but if you fit them into specific zones, you can earn extra bonuses. There’s also an emotion track that, if climbed, can grant an extra worker, money, or the first‑player marker next round. Secret objectives and card bonuses can also swing the game. At the end of the five months, you tally all your VP—from attractions, emotions, objectives, and bonuses—and the player with the most points wins. It’s perfect for those who love planning, resource optimization, and strategic tile placement. Light on playtime but heavy on tactical decisions, Tenpenny Parks will have you planning your next move in every turn!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Mechanics
Categories
Families
Publisher
Thunderworks Games, JJ Board Game, MTS Games, Rawstone
Designer
Nate Linhart
Artist
Vincent Dutrait
What is the average playtime?
Between 45 and 75 minutes, depending on the number of players and their familiarity with the game.
Who is the target audience?
Great for fans of city building, worker placement, and set collection, with 1 to 4 players.
What is the complexity level?
Medium to high; worker placement and tile placement mechanics demand focus and planning.
What components are included?
Polyomino tiles, player boards, VP tokens, money tokens, emotion track markers, and a price carousel.
How does the emotion track work?
Each round the track can be climbed to earn bonuses such as an extra worker, money, or the first‑player marker next round.
Are there any expansions?
No official expansions yet, but the community has created casual variants.
Can it be played in shorter sessions?
Yes, you can reduce the number of rounds or use time limits for quicker games.