The Bloody Inn

Pearl Games, Hobby Game Mall, Hobby Japan · Board game · 2015
1–4 · best 4 Solo 30–60 min Weight 2.4/5
7.7 rating Ludopedia
7.1 rating BGG
7.7 rating Ludopedia
7.1 rating BGG
Our Verdict

If you enjoy a card game with a dark theme and plenty of hand management strategy, The Bloody Inn is a perfect fit to exercise your more Machiavellian side.

Highlights
  • Dark and fun theme
  • Multi-use cards
  • Constant strategic decisions
  • Challenging solo mode
  • Interesting indirect interaction
Keep in mind
  • Can be a bit punishing
  • Initial learning curve
  • Not everyone likes the theme
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About the game
France, 1831. In a remote corner of Ardèche, the small village of Peyrebeille sees numerous travelers pass through. A family of rather greedy farmers decides it's time to get rich in a… peculiar way. They invest in an inn with a diabolical plan: rob traveling guests to accumulate wealth, without arousing police suspicion! But let's be honest, not everyone who enters this inn will leave alive. In The Bloody Inn, you take on the role of one of these less-than-hospitable innkeepers, a member of the murderous family. At the start of each round, cards are laid out to represent the guests in the inn. Each card has a cost, indicating how many cards you need to discard from your hand to perform an action with it. Some guests have an 'affinity' for certain actions, so those discarded cards return to your hand. The cards also show how much money, in francs, each guest possesses. A round has two phases, where players take one action each, in turn order. Possible actions include: bribing a guest to become your accomplice (taking the card from the inn to your hand), building an annex (moving a card from your hand to your player area, creating a spot to bury victims), killing a guest (moving a card from the inn to your player area, awaiting burial), burying a victim (placing an unburied victim card under an annex and taking their money), or laundering money (you can only hold a certain amount of cash; excess must be converted into 10F checks by the local notary). At the end of the round, if there are police in the inn, they conduct an investigation. If you have unburied victims, be prepared to pay 10F per victim to the gravedigger for a quick and discreet burial! Finally, each accomplice in your hand costs 1F. The game ends after the guest deck has been depleted for the second time. The player with the most francs wins!
Rules videos

In English

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Game details

Families

Components: Multi-Use Cards Country: France Digital Implementations: Board Game Arena Mechanism: Tableau Building Players: Games with Solitaire Rules Theme: Hotels, Inns, Lodgings Theme: Mystery / Crime
Publisher Pearl Games, Hobby Game Mall, Hobby Japan, Lavka Games, Mandala Jogos, Meanbook Games, Rebel Sp. z o.o., Siam Board Games
Designer Nicolas Robert
Artist Luis Francisco, Weberson Santiago
Frequently Asked Questions
Is The Bloody Inn a complex game?
It has a medium complexity (BGG weight of 2.35/5). The rules are easy to pick up, but mastering card interactions and scoring strategies takes a few plays. It's accessible for those with some board game experience.
How many players can play and what's the game length?
The game accommodates 1 to 4 players, and matches typically last between 30 and 60 minutes. It's quick enough for several consecutive plays and works well at different player counts.
Is the 'killing guests' theme heavy or more comedic?
Despite the macabre theme, the game has a more comedic, cartoonish tone. The art and mechanics focus on the strategy of 'body management' and money, without being overly graphic or disturbing. It's light dark humor.
Are the multi-use cards difficult to understand?
Not at all! The cards are well-designed and clearly show their different functions (guest, accomplice, annex, money). The mechanic is intuitive and adds an interesting layer of strategic decision-making without overcomplicating things.
Is there a solo mode? How does it work?
Yes, there's a fun solo mode! You try to accumulate the largest possible fortune, facing an automated system that simulates the presence of other players and the police. It's a great challenge to practice your strategies.
Does the game have much player interaction?
Interaction is more indirect. You compete for guests in the inn, and others' actions can impact your options. There's no direct attack, but the struggle for resources and attention to the police create constant tension.