The Lord of the Rings: The Card Game – Across the Ettenmoors

Fantasy Flight Games, Edge Entertainment, Galakta · Board game · 2015
1–2 Solo 30–90 min Weight 3.0/5
10.0 rating Ludopedia
8.0 rating BGG
Buy
10.0 rating Ludopedia
8.0 rating BGG
Our Verdict

Perfect for fans of the base game who crave more tension and immersion — surviving here is more thrilling than winning.

Highlights
  • Intense, immersive cooperation
  • Extremely useful Tactics hero
  • Breathtaking atmosphere and storytelling
  • Cards that genuinely change gameplay
  • Well-balanced, rewarding challenge
Keep in mind
  • Requires the base game
  • High translation dependency
HIGHLY RECOMMENDED
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About the game
If you’ve already played The Lord of the Rings: The Card Game and felt like you needed more danger, more trolls, and more stormy skies over the Ettenmoors, this expansion is your new best friend. Here, you and one partner (max) face a journey where the goal isn’t to kill the villain — it’s to survive. Mountains rumble with the heavy footsteps of trolls, lightning cracks across the sky, and every card you play is a life-or-death decision. The expansion adds a new Tactics hero packed with defensive tricks to hold back the enemy fire, plus nine new player cards featuring Mounts, Ents, and Signals. All of it builds a more tense, immersive experience with a rhythm that leaves your heart in your throat. It demands smart planning but rewards you with that gut-punch feeling of barely escaping death — not just beating a challenge. And yes, you need the base game to play. But if you’re already in Middle-earth, this is the next stop you can’t miss.
Expansion for
BEST PLAYER COUNT
1 OK
2 OK
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Game details

Families

Authors: J.R.R. Tolkien Collectible: Living Card Game (Fantasy Flight Games) Game: The Lord of the Rings – The Card Game (LCG)
Publisher Fantasy Flight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Designer Caleb Grace, MJ Newman
Artist Álvaro Calvo Escudero, Alyn Spiller, Cassandre Bolan, Claudio Pozas, Drazenka Kimpel, Eva Maria Toker, Ferdinand Dumago Ladera, Gabrielle Portal, Guillaume Ducos, Joel Hustak, Kip Ayers, Leonid Kozienko, Łukasz Jaskólski, Magali Villeneuve, Marcel Mercado, Mark Behm, Matthew Starbuck, Michael Rasmussen, Michele Frigo, Nicholas Gregory, Sara Biddle, Sebastian Giacobino, Tomasz Jedruszek, Víctor Garcia
Frequently Asked Questions
Do I need the base game to play this expansion?
Yes, absolutely. This is an expansion, not a standalone game. Without the base game, you’ve just got a pile of pretty cards and a lot of frustration.
Can I play solo?
Absolutely! It’s one of the few co-op card games that shines in solo play. The card system and scenario are designed for it — and you’ll feel like a lone hero fighting the darkness.
How long does a game take?
Between 30 and 90 minutes, depending on your strategy and card luck. First playthrough might take longer, but after that, the pace picks up fast.
Is it hard for beginners?
Not recommended if you’ve never played a co-op card game. It uses hand management and variable powers that need some experience. But if you’ve played a LCG or Pandemic, you’re already on the right track.
Why is there so much talk about translation?
Because most cards don’t have an official Portuguese translation. If you don’t read English, you’ll need a community guide or fan translation — and that can slow things down.
Does this expansion come with new physical components?
Nope. Just cards. No new board, tokens, or markers. Everything integrates directly into your base game — so no extra shelf space needed.
Is it worth it if I’ve only played the base game once?
If you liked it and want more story, more challenge, and more adrenaline — it’s totally worth it. If you found the base game boring, this won’t change your mind. It’s an expansion, not a fix.