The Lord of the Rings: The Card Game – Escape from Mount Gram

Fantasy Flight Games, Edge Entertainment, Galakta · Board game · 2015
1–2 · best 2 Solo 60 min Weight 3.0/5
10.0 rating Ludopedia
8.2 rating BGG
Buy
10.0 rating Ludopedia
8.2 rating BGG
Our Verdict

Perfect for LCG veterans looking for a tense rescue scenario with fresh tactical options.

Highlights
  • Cool deck manipulation mechanics
  • Highly immersive escape theme
  • Ent cards add tactical freshness
  • Well-balanced challenge for veterans
Keep in mind
  • Requires base game and previous cycle
  • Heavy text dependence
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About the game
Get your decks ready and steel your nerves, because the journey now leads to the dark and tangled tunnels of Mount Gram! 'Escape from Mount Gram' is the second Adventure Pack of the Angmar Awakened cycle, plunging you and your companions into a desperate rescue mission. Picture this: a host of Rangers and heroes have been captured by the Goblins of Mount Gram. After centuries of hiding in their gloomy stronghold, these creatures are once again stirring up trouble, and it's up to you to lead a daring and dramatic prison break.

Beyond the narrative, this pack introduces some juicy mechanical updates to spice up your gameplay. Lore players get a brand new hero and cards that allow for the manipulation of the encounter deck and the victory display—perfect for those who love to control the flow of the game. Leadership players will find new cards that encourage aggressive, direct action against the Enemy. Tactics players get a thematic boost with Ent-focused cards, while Spirit players are granted a new side quest to add strategic depth to their approach.

The experience remains a high-tension cooperative struggle where every single decision matters. You'll need to manage your hand with surgical precision and leverage the unique powers of your heroes to survive the goblin ambushes. It's the kind of game that rewards careful planning but isn't afraid to throw you into absolute chaos when you least expect it. For those already immersed in Tolkien's universe and owning the base game, this pack is the perfect way to expand the lore and test your group's resilience in one of Middle-earth's most claustrophobic settings.
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Game details

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Authors: J.R.R. Tolkien Collectible: Living Card Game (Fantasy Flight Games) Game: The Lord of the Rings – The Card Game (LCG)
Publisher Fantasy Flight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Designer Caleb Grace, MJ Newman
Artist Aldo Katayanagi, Alexandre Dainche, Amelie Hutt, Anthony Feliciano, Aurélien Hubert, Cassandre Bolan, Ferdinand Dumago Ladera, Guillaume Ducos, Jake Bullock, Joel Hustak, John Stanko, Jordan Saia, Jorge Borrero, Kaija Rudkiewicz, Łukasz Jaskólski, Magali Villeneuve, Nicholas Gregory, Oscar Römer, Owen William Weber, Rafał Hrynkiewicz, Tawny Fritz, Tomasz Jedruszek
Frequently Asked Questions
Do I need the base game to play?
Yes! This is an Adventure Pack, so you must own The Lord of the Rings LCG base game to use it.
How many players can join?
It's designed for 1-2 players, though the community often plays in larger groups with simple house rules.
Is it very difficult?
It has a 3/5 weight on BGG, meaning it's aimed at players who enjoy a bit of complexity and strategic depth.
What's inside the box?
A new adventure scenario, a new Lore hero, and several player cards distributed across the spheres of influence.
How long does a game take?
Usually around 60 minutes, depending on your deck's efficiency and a bit of luck.