Our Verdict
If you love epic battles in Middle‑Earth, this expansion will keep you glued to the table!
Highlights
- Intense combat
- New heroes
- Mechanic enhancements
Keep in mind
- Existing deck required
- Average playtime
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About the game
What you do in a play session
The Lord of the Rings: The Card Game – The Dunland Trap is the first 60‑card expansion of the "The Ring‑maker" cycle, adding new combat and strategy options for fans of the base LCG. The scenario takes place in Dunland, where heroes and the White Wizard confront waves of fierce Dunlendings in a quest for a victory that could change the course of the war against the Shadow of Mordor. The expansion introduces a new Silvan hero, three copies of each player card (for a total of 60 cards), and upgrades for the "Mount" trait and the Time X and Doomed X mechanics already present in Voice of Isengard. The game retains the classic cooperative mechanics of the LCG, with all players working together to overcome each scenario’s challenges. Hand management remains a core element: players must carefully choose which cards to play each turn, balancing risk and reward. Variable player powers also give each hero unique abilities, providing distinct experiences with every game. The set comes with a board, tokens, damage markers, and an updated rulebook, ready to be added to your existing deck. If you’ve played the base game or other expansions like Voice of Isengard, The Dunland Trap will enrich your repertoire with new combat scenarios, crossover cards, and lore that expands Tolkien’s story within the LCG universe. Ideal for groups who enjoy cooperative challenges, deck building, and lore exploration, this expansion is a valuable addition for anyone wanting to deepen their LCG experience.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
1
REC
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Designer
Caleb Grace, MJ Newman
Artist
Álvaro Calvo Escudero, Arden Beckwith, Claudio Pozas, David Lecossu, Dominique Peyronnet, Ilich Henriquez, Katy Grierson, Magali Villeneuve, Michael Rasmussen, Nate Brisotti, Raymond Bonilla, Sacha Angel Diener, Sara Betsy, Silver Saaremäel, Stacey Diana Clark
Community
Data from BoardGameGeek
2,693owners
104wishlist
55want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play the expansion?
The expansion works with 1 to 2 players, just like the base game.
How long does a game last?
A typical session takes about 60 minutes, depending on the chosen difficulty.
What components are included?
The set includes 60 cards (three copies of each of 20 new cards), a board, tokens, damage markers, and an updated rulebook.
Do I need a base deck to play?
Yes, the expansion adds cards to your existing deck; it does not function as a standalone game.
Is the game cooperative?
Yes, all players work together to overcome the scenario’s challenges.
What core mechanics are present?
Cooperative, hand management, and variable player powers.
Is it suitable for beginners?
Recommended for those who already have experience with the LCG, but it can be fun for beginners with some guidance.