Our Verdict
RECOMMENDED
If you love a cooperative Tolkien chase, the clue‑filled quest and fresh hero will hook you.
Highlights
- Immersive Tolkien atmosphere
- Well‑balanced cards
- One‑hour playtime
Keep in mind
- Requires base game
- Some false clues can be frustrating
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About the game
What you do in a play session
In "The Hunt for Gollum", the first Adventure Pack of the Shadows of Mirkwood cycle, Gandalf sends you and your fellowship to track the slippery Gollum through the Anduin Valley. The creature has left a trail of clues—some genuine, some traps—and it’s up to you to follow the right path before time runs out. Each 60‑card fixed deck includes a new hero, three copies of nine player‑specific cards, plus encounter and quest cards that bring the scenario to life. As a Living Card Game, there’s no random booster to buy; everything you need is in the box, though you can still expand with later packs.
The game remains cooperative, so you and a partner (or solo) must blend each hero’s unique abilities—variable player powers that shape how you tackle obstacles. Hand management is key: deciding when to play a resource card, hold an attack, or discard to avoid hand‑bloat can turn the hunt around. False clues may send the group in circles, forcing a reset or a strategic pivot.
Tolkien‑inspired fantasy flavor sets a dark Mirkwood atmosphere and the tension of hunting such a cunning foe. The mechanics are light (weight 2.85/5), allowing roughly an hour of play—ideal for a quick session or for players who want narrative depth without heavy rules. If you already enjoy the base game, this pack adds fresh cards and an intriguing quest; if you’re new, it’s a great entry point into Fantasy Flight’s cooperative card universe.
The game remains cooperative, so you and a partner (or solo) must blend each hero’s unique abilities—variable player powers that shape how you tackle obstacles. Hand management is key: deciding when to play a resource card, hold an attack, or discard to avoid hand‑bloat can turn the hunt around. False clues may send the group in circles, forcing a reset or a strategic pivot.
Tolkien‑inspired fantasy flavor sets a dark Mirkwood atmosphere and the tension of hunting such a cunning foe. The mechanics are light (weight 2.85/5), allowing roughly an hour of play—ideal for a quick session or for players who want narrative depth without heavy rules. If you already enjoy the base game, this pack adds fresh cards and an intriguing quest; if you’re new, it’s a great entry point into Fantasy Flight’s cooperative card universe.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
1
BEST
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games, ADC Blackfire Entertainment, Edge Entertainment, Galakta, Galápagos Jogos, Heidelberger Spieleverlag
Designer
Nate French
Artist
Ben Zweifel, Brian Valenzuela, Carolina Eade, Cristi Balanescu, David Auden Nash, David Lecossu, Even Mehl Amundsen, Felicia Cano, Igor Kieryluk, Jake Murray, Jarreau Wimberly, John Gravato, Joko Mulyono, Katherine Dinger, Lius Lasahido, Magali Villeneuve, Stu Barnes, Timo Karhula, Tony Foti
Community
Data from BoardGameGeek
8,424owners
147wishlist
49want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
1 to 2 players, either solo or in cooperative pair.
What is the typical playing time?
About 60 minutes, depending on group experience.
Do I need the base game?
Yes, the Adventure Pack requires The Lord of the Rings: The Card Game to play.
How complex are the rules?
Light (weight 2.85/5); core mechanics are cooperative play, hand management, and variable player powers.
What’s inside the box?
A fixed 60‑card deck: a new hero, nine player cards (three copies each), plus encounter and quest cards for the scenario.
Is it beginner‑friendly?
Yes, it’s a solid entry point for newcomers, though you must own the core game.
Can I mix these cards with other adventures?
Absolutely; the cards add to your overall pool and can be used in other LCG scenarios.