8.3
rating
Ludopedia
7.9
rating
BGG
Our Verdict
A must-have for base game fans looking for more strategic depth without losing the chaotic fun.
Highlights
- New objectives add fresh gameplay
- Pairs perfectly with other expansions
- Ramps up the push-your-luck tension
- Visually appealing components
Keep in mind
- Requires the base game
- Slightly increases complexity
RECOMMENDED
Think you've mastered the art of potion-making in Quedlinburg? Well, The Alchemists is here to shake things up and add extra layers of chaos and strategy to the base game. This time, the town isn't just dealing with common colds; the citizens are plagued by far more sinister afflictions: nightmares, obsessions, and mass hysteria. To save the locals, you'll need to upgrade your setup with new laboratories and learn to distill powerful essences, turning the 'pulling chips from a bag' mechanic into something even more tense and rewarding.
One of the best parts about this expansion is its flexibility. If you prefer to keep things streamlined, you can play The Alchemists with just the base game. However, if you're already a master of herbs and own The Herb Witches expansion, you can combine both for a massive medieval alchemy experience. The core of the game remains that frantic 'push your luck' feeling, but now with new objectives and components that force you to be more strategic about which ingredients you prioritize in your cauldron.
Get ready to watch your fellow players panic as they try to cure the local population without blowing up their own labs. It's the perfect dose of added complexity for those who already love the original gameplay loop but felt they needed new challenges to truly feel like a master alchemist. Just remember: the line between a miracle cure and a total disaster is still very thin!
One of the best parts about this expansion is its flexibility. If you prefer to keep things streamlined, you can play The Alchemists with just the base game. However, if you're already a master of herbs and own The Herb Witches expansion, you can combine both for a massive medieval alchemy experience. The core of the game remains that frantic 'push your luck' feeling, but now with new objectives and components that force you to be more strategic about which ingredients you prioritize in your cauldron.
Get ready to watch your fellow players panic as they try to cure the local population without blowing up their own labs. It's the perfect dose of added complexity for those who already love the original gameplay loop but felt they needed new challenges to truly feel like a master alchemist. Just remember: the line between a miracle cure and a total disaster is still very thin!
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Schmidt Spiele, 999 Games, CMYK, Compaya.hu: Gamer Café Kft., Devir, G3, Korea Boardgames, Lavka Games, Meeple, MINDOK, Swan Panasia Co., Ltd., YellowBOX
Designer
Wolfgang Warsch
Artist
Oliver Schlemmer
Do I need the base game to play?
Yes! This is an expansion, so you must own The Quacks of Quedlinburg to use The Alchemists' components and rules.
Can I play it with The Herb Witches expansion?
Absolutely! It's designed to be compatible, allowing you to blend the herb and alchemy mechanics together.
Does it make the game much harder?
Not necessarily harder, but more strategic. You get more options and objectives, requiring a bit more planning.
How long does a game take with the expansion?
Playtime stays around 45 minutes, though the setup phase might take a tiny bit longer.
How many players is it for?
It supports 2 to 5 players, making it great for groups who love laughing at each other's misfortune when a cauldron explodes.