The Resistance: Merlin/Assassin Promo

Indie Boards & Cards · Board game · 2013
8.8 Ludopedia 7.4 BGG 5–10 · best 6 30+ min Weight 1.7/5
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8.8 rating Ludopedia
7.4 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Love The Resistance and want more betrayal? This two-card expansion delivers intense mind games!

Highlights
  • Doubles the base game's tension
  • Simple yet brilliant mechanic
  • Completely changes strategies
  • Perfect for large groups
Keep in mind
  • Requires 5+ players
  • Needs the base game
  • New players may find it complex
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About the game

What you do in a play session

This two-card mini-expansion adds a whole new layer of betrayal and deduction to The Resistance! It introduces the iconic Merlin and Assassin roles from The Resistance: Avalon into the base game. Here's the deal: Merlin knows who the spies are but must stay hidden. The Assassin gets one last chance to flip the game even after losing! When spies reveal themselves to each other (only they know who's who), Merlin peeks and spots all traitors. But beware: if spies lose, the Assassin can try guessing Merlin's identity. Got it? BOOM! Last-minute spy victory. It's a simple addition that doubles the original game's tension, perfect for those craving more drama and bluffing. Works only with 5+ players and requires The Resistance base game. Pro tip: this mechanic was so good it later became part of The Resistance: Hidden Agenda!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

5–10 players
5 BEST
6 BEST
7 BEST
8 BEST
9 OK
10 OK

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Game details

Mechanics, categories, families and credits

Families

Game: The Resistance Setting: Dystopian Universe (Indie Boards & Cards)
Publisher Indie Boards & Cards
Designer Don Eskridge
Artist Jarek Nocoń, Jihoon Jang, Luis Francisco

Community

Data from BoardGameGeek

901owners
70wishlist
14want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need The Resistance base game?
Yes, this is an expansion - without the base game, these cards don't work.
How many players required?
Minimum 5, same as original game. With fewer, it's no fun (and not enough spies).
Worth it if I already have Avalon?
If you have Avalon, these cards are redundant (they came from there). But if you only have original Resistance, it's an amazing upgrade.
How to know who's Merlin?
Only spies know who's who among them. Merlin discovers the spies but must pretend he doesn't know during the game!
Does Assassin always win if correct?
Yes! Even if spies lost, if Assassin guesses Merlin correctly, it's a traitor victory.
Can I mix with other expansions?
In theory yes, but it might get too chaotic. Best to use just this or the full Hidden Agenda expansion.