7.6
rating
Ludopedia
7.3
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who love card games with a historical twist and partnership dynamics.
Highlights
- Theme deeply integrated into rules
- Fast-paced and dynamic gameplay
- Spy variant adds great depth
- Accessible trick-taking rules
Keep in mind
- Requires a fixed player count
- Timeline logic takes a moment
Rules manual not indexed yet
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About the game
What you do in a play session
Get ready to step into the chaos of the English court! In The Six of VIII, you dive into the romantic and political intrigues of King Henry VIII, where loyalty is currency and power shifts rapidly. The game pits players into teams, split between those loyal to Catherine of Aragon and those rooting for Anne Boleyn. But don't be fooled: this isn't just any card game; it's a trick-taking experience played across a historical timeline.
The dynamics are fascinating: each of the King's queens has her own suit, and that suit becomes the trump depending on who is on the throne at that specific point in the timeline. The length of the reigns is proportionally represented, so stay sharp, as some queens pass quickly while others dominate the table. The goal is simple, yet strategic: capture tricks containing crucial courtiers to rack up the most points.
To start, you and your partner (sitting across from each other) exchange a few cards face down. The golden rule applies: if you can follow suit, you must. Victory is decided after four hands, summing up points from both the tricks won and the specific cards captured. For those seeking more spice, an advanced variant introduces the King (the ultimate trump) and Spies. These spies are low-profile servants who can sabotage the rival team, masquerading as high cards to deceive opponents. Additionally, the Church of England card provides a 'catch-up' mechanic, allowing the trailing team to annul a strategic trick. It's a perfect blend of history, betrayal, and tactics!
The dynamics are fascinating: each of the King's queens has her own suit, and that suit becomes the trump depending on who is on the throne at that specific point in the timeline. The length of the reigns is proportionally represented, so stay sharp, as some queens pass quickly while others dominate the table. The goal is simple, yet strategic: capture tricks containing crucial courtiers to rack up the most points.
To start, you and your partner (sitting across from each other) exchange a few cards face down. The golden rule applies: if you can follow suit, you must. Victory is decided after four hands, summing up points from both the tricks won and the specific cards captured. For those seeking more spice, an advanced variant introduces the King (the ultimate trump) and Spies. These spies are low-profile servants who can sabotage the rival team, masquerading as high cards to deceive opponents. Additionally, the Church of England card provides a 'catch-up' mechanic, allowing the trailing team to annul a strategic trick. It's a perfect blend of history, betrayal, and tactics!
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
New Mill Industries, 25th Century Games
Designer
Carol LaGrow
Artist
Faith Schaffer
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is it hard to learn?
If you're familiar with trick-taking games (like Hearts or Bridge), you'll pick it up quickly. The timeline is the main twist, but it's easy to grasp.
Can I play solo or with two players?
No, the game is specifically designed for 3 to 4 players, focusing on the team dynamic.
How long does a game last?
It ranges from 15 to 60 minutes, depending on how many hands you play and if you use the advanced variant.
Do I need to know about Henry VIII's history to play?
Not required, but knowing about the queens makes the experience much more immersive and fun!
What does the Spy variant change?
It adds a layer of bluffing and sabotage, allowing low cards to deceive opponents and making the game more strategic.
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