The Wargaming Pioneers: Including Little Wars by H.G. Wells, The War Game for Boy Scouts and The War Game by Captain Sachs 1898-1940 Early Wargames Vol. 1

lulu.com · Board game · 2011
— Ludopedia 9.3 BGG 1–2 Solo — Weight 2.0/5
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— rating Ludopedia
9.3 rating BGG
Our Verdict
FOR GENRE FANS

An indispensable work for historians and enthusiasts who want to discover the origins of wargaming. The book offers a privileged look at how the hobby was born, compiling classic rules that shaped modern design. It is a reading and study experience, perfect for those who value the legacy of game design.

Highlights
  • Rich and rare historical content
  • Essential for wargame collectors
  • Theoretical foundation for classic miniatures
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About the game

What you do in a play session

If you are a board game history enthusiast, get ready for a fascinating journey through time. 'The Wargaming Pioneers' is not your average board game you pull off the shelf for a quick session; it is an essential historical collection that compiles the rules and spirit of early modern wargames published between 1898 and 1940. Before legends like Donald Featherstone popularized the hobby in the 1960s, visionaries were already seeking ways to simulate realistic battles on their dining room tables. The book features the iconic 'Little Wars' by H.G. Wells, often considered the bible of miniature wargaming, but it goes much deeper. You will find relics such as the 1910 'War Game for Boy Scouts' and the challenging 1940 'Captain Sachs War Game'. This work acts as a time capsule, allowing you to understand how combat mechanics, movement, and conflict resolution evolved before the digital age. It is a must-read for anyone interested in the roots of the hobby. By flipping through these pages, you are not just reading dusty rules; you are studying the genesis of everything we play today. It is a treat for collectors who want to recreate classic battles using miniatures or simply appreciate the game design of an era where imagination and a solid rulebook were the only components required. This volume is a tribute to the pioneering spirit and creativity of authors who, unknowingly, laid the foundations for a massive industry. If you want to understand how tabletop strategy began, this is your starting point.

Best player count

BGG community vote

1–2 players
1 OK
2 OK

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Game details

Mechanics, categories, families and credits

Categories

Families

Theme: Scouting / Guiding
Publisher lulu.com

Community

Data from BoardGameGeek

10owners
4wishlist

Frequently Asked Questions

Quick answers before you buy

6 questions
Is this a ready-to-play game?
It is a rulebook. You will need miniatures, space, and potentially craft some basic components based on the book's instructions.
How many players are required?
Most games featured in the book are designed for two players, but this can vary depending on the specific scenario.
What is the complexity of the rules?
The BGG weight is 2/5. The rules are from an older era and are often more intuitive and less structured than modern manuals.
Do I need specific miniatures?
The book focuses on concepts. You can use lead miniatures, plastic figures, or even classic toy soldiers to play.
Is the book in English?
Yes, the work compiles original texts from the era, so the content is in English.
Is it worth it for someone who isn't a historian?
If you enjoy game design and want to understand how wargame mechanics evolved, yes, it is a fascinating read.

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