7.5
rating
Ludopedia
6.7
rating
BGG
Our Verdict
RECOMMENDED
If you love chaotic social deduction, The Werewolves of Miller's Hollow offers plenty of fun with bluffing and logic.
Highlights
- high social interaction
- simple, fast rules
- great for large groups
Keep in mind
- requires a dedicated moderator
- may spark heated debates
Rules manual not indexed yet
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About the game
What you do in a play session
The Werewolves of Miller's Hollow drops players into a tiny village where night brings hungry werewolves. Each participant is secretly handed a role – it could be a ravenous werewolf, an ordinary villager, or a special character such as the Sheriff, Hunter, Witch, Little Girl, or Fortune Teller. One player acts as the Moderator, steering the flow of the game. Play alternates between night and day phases. At night, the werewolves whisper to each other and pick a victim to kill. At dawn, the slain villager is revealed and removed from the game. The remaining players, including the special ones, then discuss, trade hints, and finally vote on who they think is a werewolf. The chosen player is lynched, reveals their role, and also leaves the table. The cycle repeats until either all werewolves are eliminated or they outnumber the villagers. No board or complex cards are needed – just paper, a pen (or the BGA app), and a large group of 8‑18 players for the social tension to flow. The low weight (1.3/5) means the rules are easy, but depth arises from interaction, bluffing, and deduction. Perfect for parties, friend gatherings, or online sessions, the game sparks laughter, suspicion, and occasional "I knew it!" shouts. Despite its simplicity, the variety of special roles ensures each round feels fresh, keeping the experience lively even after many plays.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
8
REC
9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Lui-même, 999 Games, ADC Blackfire Entertainment, asmodee, Asterion Press, Crómola, förlAgo AB, Gémklub, Granna, Hobby Japan, Lex Games, Morapiaf, Rebel Sp. z o.o., Swan Panasia Co., Ltd., Zygomatic
Designer
Hervé Marly, Philippe des Pallières
Artist
Alexios Tjoyas, Hervé Marly, Philippe des Pallières
Community
Data from BoardGameGeek
24,722owners
715wishlist
49want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
Between 8 and 18 players, though expanded versions can handle up to 23.
How long does a game last?
Roughly 30 minutes, depending on the group size.
Do I need any special components?
No. Just paper, a pen, and optionally the Board Game Arena app to manage night/day phases.
What is the game's complexity?
Low – the rules are quick to learn, but the social strategy can be deep.
Is it suitable for kids?
Recommended for ages 12+, as it involves themes of violence and bluffing that can be intense.
Can I play it online?
Yes, there’s an official implementation on Board Game Arena that replicates night and day cycles.
What if the moderator leaves mid‑game?
It’s best to have a backup ready, since the moderator runs the phases and keeps order.
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