Lupus in Tabula

DV Games, Albi, Delta Vision Publishing · Board game · 2001
8–24 · best 10, 12, 13 20–40 min Weight 1.2/5
7.0 rating Ludopedia
6.5 rating BGG
Buy · from US$ 5.76
7.0 rating Ludopedia
6.5 rating BGG
Our Verdict
RECOMMENDED

If your crew loves a juicy suspicion session, Lupus in Tabula serves tension and laughs in half an hour.

Highlights
  • Intense social interaction
  • High replay value
  • Quality components
Keep in mind
  • Elimination may sideline players
  • Role learning curve
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Lupus in Tabula drops you and your crew (8‑24 players) into an isolated village where, each night, some villagers turn into hungry werewolves. During the night phase, the werewolves pick a victim to eliminate while the rest stay innocent. When sunrise arrives, the survivors gather to discuss, accuse, and finally vote to lynch who they think is the monster. The game alternates between murderous nights and debate‑filled days until one side wins: the werewolves wipe out all civilians or the civilians uncover and lynch every werewolf.
The twist of Lupus in Tabula lies in its variety of roles: beyond the classic werewolves, villagers and seer, there are unique characters like the Medium, the Werehamster, and even an optional third faction. Each role has distinct abilities, ensuring every round feels fresh. Even if your character is eliminated, you keep playing as a "ghost," observing and, in some variants, subtly influencing the game, so no one gets left out.
Components are solid: oversized cards with original artwork, paper tokens, and an updated rulebook that adds moderator‑free variants and special ghost rules. A typical game lasts 20‑40 minutes, making it perfect for parties or large gatherings. The voting mechanic, constant bluffing, and deduction requirements create a tense yet hilarious atmosphere, ideal for fans of social deduction games. While remembering each power can be a bit tricky at first, the learning curve is gentle and the fun kicks in right away.

Best player count

BGG community vote

8–24 players
8 REC
9 REC
10 BEST
11 BEST
12 BEST
13 BEST
14 BEST
15 BEST
16 REC
17 REC
18 REC
19 REC
20 REC
21 REC
22 REC
23 REC
24 REC

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Game details

Mechanics, categories, families and credits

Families

Creatures: Werewolves Game: Werewolf / Mafia Misc: LongPack Games Series: WolfParty Collection (daVinci Games)
Publisher DV Games, Albi, Delta Vision Publishing, Edge Entertainment, Hobby Japan, IELLO, Korea Boardgames, Mayfair Games, Swan Panasia Co., Ltd.
Designer Domenico Di Giorgio
Artist Domenico Di Giorgio, Giacomo Mearelli, Gianpaolo Derossi

Community

Data from BoardGameGeek

2,249owners
70wishlist
8want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can join?
From 8 up to 24 players, perfect for large gatherings.
How long does a game take?
Typically 20‑40 minutes, depending on player count and discussion length.
Do I need a moderator?
No. There’s an official moderator‑free variant included.
What are the core mechanics?
Bluffing, deduction, voting, player elimination, and variable player powers.
Are eliminated players out of the game?
No. They become "ghosts" who can still watch and sometimes affect the game.
Is it beginner‑friendly?
The learning curve is gentle, though memorizing all roles may need a trial run.
What components are in the box?
Oversized cards with original artwork, paper tokens, and a revised rulebook with variants.

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