Ticket to Ride: Alvin & Dexter

Days of Wonder · Board game · 2011
7.7 Ludopedia 6.5 BGG 2–5 · best 4 30–50 min Weight 1.6/5
Buy · from US$ 14.03
7.7 rating Ludopedia
6.5 rating BGG
Our Verdict
RECOMMENDED

Alvin & Dexter is the expansion that turns a "railway solitaire" experience into a strategic battle full of sabotage. By introducing monsters that block cities and devalue destination tickets, the game gains an extra layer of tension and direct interaction. It is perfect for groups who don't mind a bit of "meanness" and want to refresh any version of Ticket to Ride they already have on their shelf.

Highlights
  • Adds direct interaction and sabotage
  • Compatible with almost the entire line
  • Simple and intuitive mechanics
  • Increases strategic value of wildcards
Keep in mind
  • Can frustrate players who prefer peaceful games
  • Depends on card draw luck
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About the game

What you do in a play session

If you have already mastered the maps of Ticket to Ride and feel like your life as a railway tycoon is missing a bit of chaos, Alvin & Dexter are the perfect guests for your table. This expansion doesn't add a new map, but rather two giant monsters—an alien and a classic Kaiju-style beast—that will make life difficult for everyone. The mechanics are simple but cruel: where these creatures step, no one can build. If you were planning to close that vital route to complete your destination ticket, you better hope the monsters aren't hanging out there. Even worse: if they are in a city during the final tally, the value of your ticket is cut in half. It is one low blow after another! To move these creatures, you need to spend locomotive cards (the famous wildcards). It is a constant dilemma: do you spend your precious wildcards to move the monster away from your route, or do you risk leaving the beast there and hope no one messes with you? Whoever moves the monsters the most during the game also earns an endgame bonus, which encourages the "kindness" of pushing the monster into your opponent's backyard. It is an expansion that completely changes the blocking dynamics of the game. If you were previously only worried about other players' trains, now you have to deal with these beasts that turn any familiar map into a strategic battlefield. It is guaranteed fun for those who enjoy high interactivity (read: mischief) and want to spice up games that were becoming too predictable. Alvin & Dexter is compatible with almost the entire Ticket to Ride line, so dust off any version you have on your shelf and prepare for chaos. Just don't get into a fight with your friends when the monster stops right in the city you needed to finish your longest route!

Expansion for

Published additional content

4 items

Best player count

BGG community vote

2–5 players
2 OK
3 REC
4 BEST
5 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Creatures: Aliens / Extraterrestrials Game: Ticket to Ride (Official) Theme: Kaiju Theme: Trains
Publisher Days of Wonder
Designer Alan R. Moon
Artist Cyrille Daujean, Julien Delval

Community

Data from BoardGameGeek

7,156owners
474wishlist
112want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base game to play Alvin & Dexter?
Yes! This is an expansion, and you need at least one game from the Ticket to Ride series to use the components.
Does it work with any Ticket to Ride version?
Yes, the expansion is compatible with almost all games in the series, including the original map, Europe, various countries, etc.
How do I move the monsters?
You need to discard locomotive cards (wildcards). One card moves the monster up to 3 cities, and two cards move it up to 6 cities.
What happens if a monster stops in a city where I have a route?
The route you already built remains, but no one can build new routes into or out of that city while the monster is there.
Does this expansion add much to the playtime?
The playtime doesn't change significantly, staying within the usual 30-50 minutes.
Is it worth it for 2-player games?
Yes, the expansion makes the board feel tighter and more competitive, which is great to prevent 2-player games from feeling too "solitary."