Cover of the game Ticket to Ride: The Dice Expansion

Ticket to Ride: The Dice Expansion

Days of Wonder, Lautapelit.fi · Board game · 2008
Ludopedia
5.8 Ludopedia
BoardGameGeek
5.7 BoardGameGeek
Players
2–5 · best 4
Play Time
30–50 min
Weight
Weight 1.5/5
Year
Year 2008
Minimum age
Minimum age 8+
Buy · from US$ 14.99
5.8 rating Ludopedia
5.7 rating BoardGameGeek
Our Verdict
FOR GENRE FANS

This expansion is the perfect spice for those looking to break the routine in Ticket to Ride. By swapping cards for dice, the game gains a layer of unpredictability and tension that makes every turn a small adventure. It is an excellent accessory to refresh your game nights and laugh (or cry) at the dice results, all while keeping the train-building essence we love.

Highlights
  • Dice mechanic brings freshness
  • Increases interaction and unpredictability
  • Compatible with multiple maps
  • Faster and tenser gameplay
Keep in mind
  • Heavily reliant on luck
  • Requires base game to play
  • May frustrate strategic players
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About the game

What you do in a play session

If you have played Ticket to Ride hundreds of times and feel like you know every train card by heart, the 'Dice Expansion' is here to shake up your board. Forget the classic strategy of hoarding colored cards in your hand waiting for the perfect moment; here, the chaos of dice takes control. You replace drawing cards with rolling five custom dice, which dictate what you can do on your turn. Want to claim a route? You need specific icons. Need to draw more destination tickets or grab route tokens for later? The dice will decide if luck is on your side or if you need a second chance. The 're-roll' mechanic allows for that classic tension of pushing your luck, making games much more dynamic and unpredictable. If you are playing on a map that features tunnels, like the beloved Ticket to Ride: Europe, the expansion includes extra dice to handle that specific mechanic, ensuring the experience stays true to the original map but with an extra kick. It is important to remember that this box is an add-on: you will need the trains, destination tickets, and board map from any game in the series you already own. It is a fantastic way to breathe new life into a game you already love, turning methodical planning into a much faster-paced risk management challenge. If you enjoy a bit of randomness and want to see your friends pulling their hair out because the die didn't land as planned, this expansion is a must-have for your collection. Get ready to see your routes blocked in ways you never imagined, all because of an unlucky — or brilliant — die roll!

Expansion for

Published additional content

4 items

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–5 players
2 REC
3 REC
4 BEST
5 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Dice with Icons Game: Ticket to Ride (Official)
Publisher Days of Wonder, Lautapelit.fi
Designer Alan R. Moon
Artist Cyrille Daujean

Community

Data from BoardGameGeek

2,768owners
446wishlist
112want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need a base game to play this expansion?
Yes! This is not a standalone game. You need the trains, tickets, and map from one of the Ticket to Ride games.
Does this expansion change the game length?
It makes the game slightly faster and more dynamic, as rolling dice replaces drawing cards.
Does it work with any map in the series?
Yes, it works with any map. If the map has tunnels, you simply use the extra tunnel dice included in the box.
Is it hard to learn the new rules?
Not at all! If you already know how to play Ticket to Ride, you will pick up the dice mechanics in under five minutes.
What are the tunnel dice for?
They are specifically used on maps that feature tunnel rules, adding an extra challenge when trying to claim those routes.
Does the game become too luck-dependent?
Yes, luck becomes a much bigger factor, which is great for those who enjoy more chaotic and less 'calculating' games.