If you're already a fan of Tiny Towns and want to add an extra strategic touch, these two promo cards are a great choice! They introduce new scoring avenues without overcomplicating the game.
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Highlights
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New scoring opportunities
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Subtle strategic depth
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Easy to integrate
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Great for optimizers
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Keep in mind
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Requires Tiny Towns base game
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Scoring might confuse initially
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About the game
What you do in a play session
Hey folks! Ready to give your Tiny Towns a little boost? These two promos, the FLGS (Friendly Local Game Store) and Larkstone, are here to add some fresh flavor to your little town. The Larkstone card is a Monument that comes into play at the end, and its scoring is based on how many players you've surpassed. The more people you leave behind, the more points you get! It's a cool way to turn the tables if you're trailing. The FLGS card, on the other hand, is more straightforward: a guaranteed point, with extra bonuses if you nail the arrangement of your Yellow Buildings and have a good number of Cottages. Think carefully about where you place these pieces! These cards add an extra layer of strategy without overcomplicating things, keeping the essence of Tiny Towns that we already love. They're great for those who've already mastered the base game and want an extra challenge, or for those who like having more options when planning their town. Adapting them to Portuguese is quite smooth, but it's worth having a quick guide handy to avoid mistakes during scoring. If you enjoy optimizing your space and thinking long-term, these promos are for you!
Components: PolyominoesPlayers: Games with Solitaire RulesTheme: Anthropomorphic Animals
businessPublisherAlderac Entertainment Group, Lucky Duck Games, Pegasus Spiele, Reflexshop, White Goblin Games
editDesignerPeter McPherson
paletteArtistGong Studios, Matt Paquette & Co.
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Community
Data from BoardGameGeek
1,665owners
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38want to play
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Frequently Asked Questions
Quick answers before you buy
6 questions
Do I need the base Tiny Towns game to use these cards? expand_more
Yes, absolutely! These are promo cards that expand the Tiny Towns base game, so you need the base game to play with them.
How many players can use these cards? expand_more
The cards work for all players, from 1 to 6, and the Larkstone card's scoring even takes the player count into account.
Do these cards make the game harder? expand_more
They add more strategic options, which might increase complexity for newcomers, but they don't drastically change the overall difficulty of Tiny Towns.
Do I need to translate the cards? expand_more
We recommend having a printed translation of the rules or cards, especially for the Larkstone card, to ensure scoring is done correctly.
Are they worth it for solo players? expand_more
Yes! The Larkstone card, in particular, can offer a new dynamic for the solo mode, depending on how you integrate it into your strategies.
How much time do they add to the game? expand_more
The playtime doesn't change much, maybe a few extra minutes the first time you use the cards to figure out the scoring.
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