McPherson Manor is a great challenge for those who already master Tiny Towns and want to spice up their spatial planning. The adjacency restriction forces a tighter, more strategic gameplay, making every resource choice much more valuable. It is a simple addition that cleverly transforms the board-filling dynamics.
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Highlights
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Adds an interesting spatial puzzle
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Worth 5 victory points
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Increases strategic depth
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Easy to integrate into base game
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Keep in mind
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Restricts building freedom
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Requires much stricter planning
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Can punish poor positioning
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About the game
What you do in a play session
If you are a fan of Tiny Towns and love the challenge of optimizing every inch of your board, the 'McPherson Manor' Monument card is the spice your collection has been missing. This promotional component, which appeared at AEG events and crowdfunding campaigns like those from Tantrum House and The Dice Tower, brings an interesting twist to your building strategy. By constructing this monument, you earn 5 victory points, which is a nice boost to your final score. However, the real kicker is the restriction it imposes: from the moment McPherson Manor is in your town, you can only construct new buildings if they are adjacent to existing ones. This drastically changes how you plan your village layout, forcing a more compact and connected expansion rather than letting you scatter buildings across the board in isolation. It is the kind of card that separates casual players from sharp strategists, requiring much more rigorous planning on where to place each resource. If you enjoy cards that alter the game's rules and create new spatial puzzles, McPherson Manor is a must-have item to make your Tiny Towns sessions even more tense and rewarding. Remember that, like any good restriction in the game, it can be both a blessing and a curse, depending on your ability to manage the available space. Be prepared to think twice before placing every single cube!