Trains

OKAZU Brand, Alderac Entertainment Group, Filosofia Éditions · Board game · 2012
2–4 · best 3 45 min Weight 2.4/5
7.9 rating Ludopedia
7.1 rating BGG
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7.9 rating Ludopedia
7.1 rating BGG
Our Verdict

Perfect for those who love deck building combined with map control, mixing card strategy with territorial expansion.

Highlights
  • Very satisfying deck progression
  • Well-implemented railway theme
  • Dynamic game length
  • Smart mix of mechanics
Keep in mind
  • Language dependency on cards
  • Initial learning curve
FOR GENRE FANS
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About the game
Imagine yourself as a transport tycoon in Japan during an era where railways were the key to economic power and national modernization. In Trains, you take command of a private railway company with one clear goal: expand your network, build stations, and dominate the most profitable routes between cities like Tokyo and Osaka. But don't expect it to be a walk in the park; you start with a very modest operation and will need a solid strategy to grow.

The heart of the game lies in the deck-building mechanic. You don't just play with what you were dealt at the start; you must purchase new cards to upgrade your deck, making your actions more potent and efficient. The thrill comes from balancing the acquisition of powerful cards with hand management, deciding the exact moment to lay tracks or erect stations to block opponents or secure your own hegemony. Depending on the edition you own, the vibe shifts: the 2012 version focuses on the industrial era of the 19th century, while the 2013 edition thrusts us into modernity with bullet trains and heavy freight.

The game requires precise network planning, as every connection made is a step toward the top of the Japanese railway hierarchy. The player who achieves the best synergy between their deck's cards and map expansion ends up accumulating the most points and becomes the owner of the most powerful rail network in the country. It's an ideal title for those who love seeing their empire grow organically, transforming a small set of cards into an unstoppable scoring machine. If you enjoy the feeling of 'starting from scratch and dominating everything', Trains delivers exactly that with a clever mix of resource management and territory control.
Rules videos

In English

BEST PLAYER COUNT
2 REC
3 BEST
4 REC
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Game details

Families

Country: Japan Series: Big in Japan (AEG) Series: Cube Rails Series: Destination Fun (AEG) Theme: Trains
Publisher OKAZU Brand, Alderac Entertainment Group, Filosofia Éditions, Game Harbor, Japon Brand, Pegasus Spiele
Designer Hisashi Hayashi
Artist Ryo Nyamo
Frequently Asked Questions
Is the game too complex?
It has a medium weight (around 2.37), so it's not a 'gateway' game, but anyone familiar with deck building will pick it up quickly.
How long does a game last?
It usually takes about 45 minutes, which is great for those who want strategy without spending hours at the table.
Do I need to know English to play?
Yes, there is moderate language dependency. If you aren't fluent, you'll need a translation sheet for the cards.
How many people can play?
The game supports 2 to 4 players, working well both in duels and larger groups.
What is the difference between the editions?
The 2012 version is themed around the 19th century (Industrial), while the 2013 one features modernity with bullet trains.