Our Verdict
RECOMMENDED
If you love globe‑trotting and learning geography, you’ll enjoy the light pace and combo powers of Trekking the World.
Highlights
- Fast, engaging rhythm
- Easy‑to‑learn open drafting
- Educational and environmental theme
Keep in mind
- Requires card translation
- Simple components, no high‑end art
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About the game
What you do in a play session
Trekking the World: Second Edition lands as a light, fun gateway into strategy gaming, but with a strong travel vibe. Each player becomes an explorer racing to visit the planet's most iconic spots before anyone else. The global map board comes pre‑divided into cities, parks and monuments, and the main goal is to build efficient itineraries, collect souvenirs and unlock combo‑friendly powers.
The core mechanic is open drafting: each round a pool of itinerary cards is laid out in the center and everyone picks the one that best fits their route. The cards are multi‑use – they can act as a destination, a souvenir, or even a special action, creating plenty of tactical choices. Some grant once‑per‑game abilities, like skipping a leg of the journey or earning extra points for visiting a specific continent.
Movement follows a point‑to‑point system, making route planning clear and visual. As you travel, you gather souvenirs worth points, and at the end, end‑game bonuses kick in: completing collections or using abilities strategically nets extra points.
The second edition was overhauled based on thousands of comments about the first version, resulting in tighter rules, clearer components and a game length that usually sits between 30 and 60 minutes even with five players. With a BGG weight of 1.9, it’s perfect for beginners, families and groups looking for a quick, educational, environmentally‑themed experience. If you enjoy learning geography while battling for the best travel bag, this game will win you over.
Components include colorful meeples, a high‑quality global map, and a beautifully illustrated deck. Note that the game still relies on a translated spreadsheet or cards for non‑English speakers, so plan accordingly before your first play.
The core mechanic is open drafting: each round a pool of itinerary cards is laid out in the center and everyone picks the one that best fits their route. The cards are multi‑use – they can act as a destination, a souvenir, or even a special action, creating plenty of tactical choices. Some grant once‑per‑game abilities, like skipping a leg of the journey or earning extra points for visiting a specific continent.
Movement follows a point‑to‑point system, making route planning clear and visual. As you travel, you gather souvenirs worth points, and at the end, end‑game bonuses kick in: completing collections or using abilities strategically nets extra points.
The second edition was overhauled based on thousands of comments about the first version, resulting in tighter rules, clearer components and a game length that usually sits between 30 and 60 minutes even with five players. With a BGG weight of 1.9, it’s perfect for beginners, families and groups looking for a quick, educational, environmentally‑themed experience. If you enjoy learning geography while battling for the best travel bag, this game will win you over.
Components include colorful meeples, a high‑quality global map, and a beautifully illustrated deck. Note that the game still relies on a translated spreadsheet or cards for non‑English speakers, so plan accordingly before your first play.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Underdog Games (I), asmodee, Gémklub, Rebel Sp. z o.o.
Designer
Charlie Bink, Nick Bentley
Artist
Aleksey Shirokikh, Alexey Shirokikh, Csaba Bernáth, Marta Danecka, Sebastian Koziner
Community
Data from BoardGameGeek
2,096owners
376wishlist
58want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
1 to 5 players, including solo play.
How long does a game last?
Typically 30–60 minutes, depending on player count.
What is the complexity level?
Light, with a BGG weight of 1.9 – perfect for beginners and families.
What components are included?
Colored meeples, a global map, an itinerary card deck, and a reference spreadsheet.
Do I need to know English?
The original cards and spreadsheet are in English; a translated version or spreadsheet is recommended.
Is the game educational?
Yes, it teaches geography, culture and environmental topics while being fun.
Can I play solo?
Yes, there are solo rules that let you compete against the board itself.
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