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Ask anything about Trickerion: Arcane Arts: rules, setup, components, complexity, price, or whether it fits your group.
If you love intricate tricks and deep planning, this expansion will blow your mind.
- Unique supernatural workers
- Customizable enchantments
- New action economy
- Steep learning curve
- Playtime can stretch
About the game
What you do in a play session
The headline innovation is Enchantments, a new mechanic that lets you permanently modify a trick, granting a bonus every time the trick is performed. Instead of owning physical components, you spend Enchantments to gain lasting magical effects, deepening the customisation of your shows. At the same time, Arcane Shards appear as an advanced resource, similar to regular Trickerion Shards but offering higher action efficiency, even during the Theater phase.
Mechanically, the expansion retains the action‑point economy while introducing a more dynamic action queue and simultaneous action selection, heightening the tension of decision‑making. Tile placement remains crucial for building the stage, and worker placement – now including the supernatural beings – stays the strategic backbone.
With a playtime ranging from 60 to 180 minutes, Trickerion: Arcane Arts accommodates 1‑4 players, supporting solo and competitive multiplayer sessions. Its 4.4 BGG weight signals a medium‑high complexity, perfect for those who have mastered the core game and crave fresh challenges. Overall, the expansion delivers a more dynamic, customizable, and magically rich experience that integrates seamlessly with the base game and its other expansions.
Expansion for
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