Trickerion: Dawn of Technology

Mindclash Games, Corax Games, Super Meeple · Board game · 2019
1–4 · best 3 Solo 60–240 min Weight 4.2/5
9.5 rating Ludopedia
8.3 rating BGG
How to Play Buy
9.5 rating Ludopedia
8.3 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Strategy lovers will love it: Contraptions + Signature Tricks = epic upgrade!

Highlights
  • Contraptions provide steady income
  • Signature Tricks offer unique powers
  • Reactivation of Contraptions at round end
Keep in mind
  • Requires shard tokens
  • Max 4 Contraptions per workshop
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game

What you do in a play session

Trickerion: Dawn of Technology brings two modules that will turbo‑charge your wizardry experience: the Contraptions and Signature Tricks. Each wizard can build up to four Contraptions in their workshop, each more powerful than the last. You pay 1 coin per existing Contraption to activate it, and you can use it at any point in your turn by turning it to its inactive side. For instance, the Generator Contraption powers your city and nets you a steady income. At round’s end, if enough shards are adjacent, a Contraption can be re‑activated for the next turn, and using the top‑tier Contraption earns you extra fame. The Contraptions module contains 16 pieces, 4 unique illustrations, and 4 board extensions. The Signature Tricks module lets you swap a regular trick for an epic version, provided you meet its fame threshold. When you learn a Signature Trick, the standard version is removed from the deck, and if an opponent already has the standard version, your Signature Trick no longer has a fame threshold. These higher‑level tricks require Contraptions to function but offer better numbers and special powers – e.g., the Legendary Shark Tank lets you freely align its markers in the theater, making link creation easier. The expansion can be bought separately or as part of the Collector’s Edition and is available on the publisher’s website. In short, if you love strategy games with plenty of interaction, resources, and a dash of magical tech, Dawn of Technology is a worthwhile upgrade.

Expansion for

Published additional content

2 items

Rules videos

Learn by watching before you open the box

1 videos

Rules manual

Official PDF file

Rules manual — Trickerion: Dawn of Technology English · PDF
Download PDF

Best player count

BGG community vote

1–4 players
1 OK
2 OK
3 BEST
4 BEST

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Game details

Mechanics, categories, families and credits

Families

Digital Implementations: Tabletopia Game: Trickerion Misc: Made by Panda
Publisher Mindclash Games, Corax Games, Super Meeple
Designer Dávid Turczi, Richard Ámann, Viktor Péter
Artist Levente Rückert, Márton Gyula Kiss, Tamás Baranya, Villő Farkas

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can play Trickerion: Dawn of Technology?
1 to 4 players.
What is the average playtime?
Between 60 and 240 minutes, depending on player count and experience.
Does the expansion require any extra rules?
Yes, it adds the Contraptions and Signature Tricks modules, but keeps the core game structure.
Do I need extra components to play the expansion?
Yes, you’ll need the 16 Contraptions, 4 illustrations, and the 4 board extensions included.
Is the expansion available in digital form?
Yes, it’s on Tabletopia and can be played online with automated rules.
Is there a fame requirement for Signature Tricks?
Yes, each Signature Trick has a fame threshold; if you already have the standard version, the threshold vanishes.
Are Contraptions permanent or temporary?
They stay in the workshop but can be reactivated at round end if enough shards are present.