Our Verdict
FOR GENRE FANS
Perfect for those who love asymmetrical wargames and hate relying on dice to win. The highlight is the stark difference between factions.
Highlights
- Deep and fascinating asymmetry
- Zero luck, pure strategy
- Unique post-apocalyptic setting
- Modular board ensures variety
Keep in mind
- Steep learning curve
- Heavy language dependence
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About the game
What you do in a play session
Imagine that the Moon wasn't just a satellite, but a slumbering god named Tsukuyumi. In a devastating future, this kami awakened, collided with Earth, and ripped through continents, turning the Pacific Ocean into a wasteland. Now, humanity is on the brink of extinction, while mutated creatures and ancient technology fight for dominance over the ruins. In Tsukuyumi: Full Moon Down, you take command of one of these factions in an all-out war for survival and power.
The game is purely strategic—there's no room for luck here. You can lead the Nomads (surviving soldiers from a stranded aircraft carrier), the Boarlords (intelligent boars terraforming the world), the Cybersamurai (masters of drones and orbital lasers), the Dark Seed (a swarm of mutated insects), or the Kampfgruppe 03 (dragon hunters). Each faction is completely asymmetrical, with its own units, abilities, and objectives, meaning every match changes drastically depending on who is playing.
The gameplay revolves around a modular board and an action card bidding system. Players compete for colored cards (Blue, Green, and Red) that determine the initiative order and which actions can be taken during each phase. You'll need to manage your resources to place bids, position your units strategically to control areas, and use Impact Cards to turn the tide of battle. The ultimate goal is to accumulate Victory Points by conquering territories and fulfilling your faction's specific missions. With a significant strategic weight, the game requires you to identify your opponents' weaknesses and time your attacks perfectly. It's an epic clash where tactical intelligence is the only weapon capable of bringing down a god.
The game is purely strategic—there's no room for luck here. You can lead the Nomads (surviving soldiers from a stranded aircraft carrier), the Boarlords (intelligent boars terraforming the world), the Cybersamurai (masters of drones and orbital lasers), the Dark Seed (a swarm of mutated insects), or the Kampfgruppe 03 (dragon hunters). Each faction is completely asymmetrical, with its own units, abilities, and objectives, meaning every match changes drastically depending on who is playing.
The gameplay revolves around a modular board and an action card bidding system. Players compete for colored cards (Blue, Green, and Red) that determine the initiative order and which actions can be taken during each phase. You'll need to manage your resources to place bids, position your units strategically to control areas, and use Impact Cards to turn the tide of battle. The ultimate goal is to accumulate Victory Points by conquering territories and fulfilling your faction's specific missions. With a significant strategic weight, the game requires you to identify your opponents' weaknesses and time your attacks perfectly. It's an epic clash where tactical intelligence is the only weapon capable of bringing down a god.
Expansions
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
King Racoon Games, SEVENSEAS GAMES(七海桌游)
Designer
Felix Mertikat
Artist
Felix Mertikat
Community
Data from BoardGameGeek
1,764owners
738wishlist
97want to play
Frequently Asked Questions
Quick answers before you buy
Is the game very complex?
Yes, it has a high strategic weight (3.77 on BGG), so it's recommended for experienced gamers who enjoy studying faction abilities.
How long does a game take?
Usually between 90 and 180 minutes, depending on the player count and the number of rounds decided (typically 3 or 4).
Is it language dependent?
Yes, there is a high language dependence, especially for understanding faction-specific abilities and action cards.
Does luck influence the outcome?
Hardly. The game is designed to be 'no-luck', rewarding those who plan better and use their faction abilities most efficiently.
How many players can play?
From 3 to 5 players, which makes the territory disputes very intense and competitive.
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