6.8
rating
Ludopedia
6.9
rating
BGG
Our Verdict
RECOMMENDED
If you love laying routes and snapping up cheap land in the Old West, U.S. Telegraph will hook you – the fun lies in cheap connections.
Highlights
- Fast network building
- Varied modular board
- Light, easy rules
Keep in mind
- Limited player count
- Simple strategy may feel thin
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About the game
What you do in a play session
U.S. Telegraph, originally released as Attika, whisks players back to 19th‑century America at the moment the first transcontinental telegraph began stitching the nation together. Each participant plays a visionary developer who builds their own town and grabs the most advantageous plots – the cheapest and most strategic – to join the telegraph network. The board is modular and assembled during the game using hexagonal tiles that snap together like a puzzle. As you place tiles, you expand the map, create routes and connections between cities, and compete for spaces that award economic points and resources.
Tile‑placement blends with network‑building: linking cities with telegraph lines earns you points and opens fresh expansion opportunities. The hex grid makes route planning intuitive, allowing growth in six directions, while map‑addition ensures every session feels fresh. The ultimate goal is to operate the largest, most profitable network, but success hinges on smart land acquisition – cheaper lots let you spread influence without draining your coffers.
Designed for 2‑4 players, a game runs 45‑60 minutes and carries a light complexity (weight 1.73/5), perfect for fans of economic and territory‑building games who don’t want heavyweight rules. Components are straightforward: hex tiles, city markers, and money tokens, all illustrated with a classic Western vibe. If you enjoy laying routes, bargaining for land, and watching a mutable map evolve, U.S. Telegraph offers a strategic, quick, and genuinely fun experience.
Tile‑placement blends with network‑building: linking cities with telegraph lines earns you points and opens fresh expansion opportunities. The hex grid makes route planning intuitive, allowing growth in six directions, while map‑addition ensures every session feels fresh. The ultimate goal is to operate the largest, most profitable network, but success hinges on smart land acquisition – cheaper lots let you spread influence without draining your coffers.
Designed for 2‑4 players, a game runs 45‑60 minutes and carries a light complexity (weight 1.73/5), perfect for fans of economic and territory‑building games who don’t want heavyweight rules. Components are straightforward: hex tiles, city markers, and money tokens, all illustrated with a classic Western vibe. If you enjoy laying routes, bargaining for land, and watching a mutable map evolve, U.S. Telegraph offers a strategic, quick, and genuinely fun experience.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Super Meeple, DV Games, Maldito Games
Designer
Marcel-André Casasola Merkle
Artist
Fabrice Weiss, Jules Dubost
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 players.
What’s the typical playing time?
Around 45‑60 minutes, depending on player count.
How complex is the game?
It’s light, with a BGG weight of 1.73/5, suitable for beginners and casual gamers.
What components are included?
Hexagonal map tiles, city markers, money tokens, and a few scoring markers.
Who would enjoy this game?
Fans of economic, territory‑building games set in the Old West who prefer simple, quick rules.
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