—
rating
Ludopedia
6.5
rating
BGG
Our Verdict
A classic territory management game for those who love auctions and map expansion.
Highlights
- Tense auction mechanics
- Well-balanced resource management
- Satisfying pattern building
- Well-applied historical theme
Keep in mind
- Pacing might be slow for beginners
- Requires high attention to patterns
FOR GENRE FANS
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If you enjoy classic colony management and want to feel like a 17th-century pioneer, New England is the place for you! Here, you take on the role of a settler family with a clear mission: expand your territory and transform raw land into a thriving economy. The game takes place on a 98-square grid, and your goal is to buy as much land as possible and develop it to score points. There are three types of terrain: settlements, cropland, and pasture. You start with some pieces of each, but the real fun begins when the auctions start.
The dynamic is quite intense: each round, players bid to buy new land tiles or development cards. And here's the kicker: the highest bidder doesn't just secure the purchase, they also decide what will be available in the next round's auction! This creates a tense balance between spending your shillings now or saving them for later. You can also invest in development cards to attract pilgrims (who generate money), build barns (to store cards), or ships (to boost the auction).
But simply buying land isn't enough; you have to know how to use it. To develop a tile, you must follow specific patterns, such as a triangle of cropland or a square of settlements. If you manage to complete complex patterns, your score will skyrocket! The game ends when the auction resources start running low, and in the end, the player with the most victory points wins. It's a game of pure strategy, where territory planning and money management are the keys to success. Get your family ready and happy settling!
The dynamic is quite intense: each round, players bid to buy new land tiles or development cards. And here's the kicker: the highest bidder doesn't just secure the purchase, they also decide what will be available in the next round's auction! This creates a tense balance between spending your shillings now or saving them for later. You can also invest in development cards to attract pilgrims (who generate money), build barns (to store cards), or ships (to boost the auction).
But simply buying land isn't enough; you have to know how to use it. To develop a tile, you must follow specific patterns, such as a triangle of cropland or a square of settlements. If you manage to complete complex patterns, your score will skyrocket! The game ends when the auction resources start running low, and in the end, the player with the most victory points wins. It's a game of pure strategy, where territory planning and money management are the keys to success. Get your family ready and happy settling!
GALLERY
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Mechanics
Categories
Families
Publisher
Goldsieber Spiele, Überplay
Designer
Aaron Weissblum, Alan R. Moon
Artist
Franz Vohwinkel
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How complex is the game?
It's an intermediate/expert level game, requiring attention to tile patterns and money management.
How many players can play?
The game is ideal for 3 to 4 players.
How long does a game last?
The average is about 90 minutes per session.
Is it very competitive?
Yes, the auctions make the struggle for land and cards quite direct among players.
Do I need extra components?
No, the game is complete with its board and pieces.