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rating
Ludopedia
7.5
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
A micro‑card game that makes you question who the real danger is—and it could be you!
Highlights
- Quick and intense
- Hidden‑role mechanics
- Real‑time deduction
- No GM required
- Instant tension
Keep in mind
- 5‑10 minute playtime
- 3‑7 players
- No night phases
- No elimination
Rules manual not indexed yet
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About the game
What you do in a play session
Against a backdrop of a village cursed by a mysterious force, nobody is safe—even from themselves. When night falls, the line between innocent and monstrous blurs, and the "Werewolf’s Curse" can turn you into the very threat the town fears. With no game master, no elimination, and no night phases, players rely on deduction, bluffing, and social cues to survive a single round of suspicion and accusation. Unaware Werewolf is a micro‑card game for 3 to 7 players, lasting just five to ten minutes. Each participant receives two roles, but only one is active at a time, and the player with the highest combined curse value becomes the werewolf—possibly without even realizing it. The game features asymmetric powers, deduction through limited reveals, and a unique twist: you might be the villain and not even know it until it’s too late. With variable setups that ramp up tension, Unaware Werewolf delivers a fresh spin on the social genre, blending speed, suspense, and the thrill of uncovering who’s lurking in the shadows.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
3
REC
4
BEST
5
BEST
6
BEST
7
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Self-Published)
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
3 to 7 players.
How long does a game last?
5 to 10 minutes, perfect for quick sessions.
Is a game master required?
No, the game runs on its own, all interactions happen between players.
What are the main components?
A deck of role cards, curse value tokens, and a game marker.
Is it easy to learn?
Yes, the rules are simple and deduction mechanics are intuitive.
Who is this game for?
Fans of quick social games with mystery and bluffing.
Are there expansions or variants?
None yet, but the game allows for configuration variations.
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